View Full Version : need help!scale on bones doesn't works
04-13-2010, 05:48 AM
Hi guys, i have a problem when i export my animation from maya to udk. Udk doesn't recognize scale on bones.When i play my animation in maya scales on bones works,but when i export my animation in UDK it doesn't work :(.What can i do??Is it impossbile?
04-13-2010, 05:57 AM
Scale animation has never been supported in Unreal. You can only scale a bone with a skeletal controller.
04-13-2010, 06:10 AM
04-13-2010, 07:20 AM
It's kinda crazy that you can't import scaled bone data....it's pretty essential to have this function specially in the more cartoony stylized anims. Here is a long shot, if you want to give it one mroe go on the export though. Try making sure all the bones have a 100 percent scale on frame 0. Some editors flip out if you export scaled bones that arent the original size at frame 0....also If you are using ActorX try FBX export. Like I said its a long shot, but I just refuse to believe this feature is missing on such an insanely robust editor.
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