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View Full Version : How to make a 1 color material/texture?



KomradeJack
04-08-2010, 05:02 PM
Hi. Let me preface by saying I am a composer, so I apologize for asking simple Qs. I could not find the answer in the forum searches or tutorials, hence why I am here.


I want to simply add a black or white or grey color to my BSP brush surfaces. What I have been doing is importing a .bmp texture and then creating a material, adding the texture to the material and hooking up: Diffuse, DIffusePower,Emissive,Specular, and Nomal from the Texture Sample's first little node to all of the appropriate nodes in the previewmaterial_1. Doing this gets the texture into the game, but always shaded slightly off.

I ASSUME there is a much easier way? I just want my BSP brushes to be simple colors. If lighting affects them, cool. If not, cool, less lighting I have to put in.

JohNLA
04-08-2010, 05:27 PM
The material nodes you want are the constant vectors

KomradeJack
04-08-2010, 05:39 PM
So I want to make a New MatrerialInstanceConstant? If so hw do I get my imported texture onto the material?

OmegaMinus1
04-08-2010, 09:05 PM
Hi j/k ok, A visual aid for the :confused:

http://www.bitSlap.me/ConstaPost1.png


http://www.bitSlap.me/ConstaPost2.png

KomradeJack
04-09-2010, 03:49 PM
Thanks for the help!