KomradeJack
04-08-2010, 05:02 PM
Hi. Let me preface by saying I am a composer, so I apologize for asking simple Qs. I could not find the answer in the forum searches or tutorials, hence why I am here.
I want to simply add a black or white or grey color to my BSP brush surfaces. What I have been doing is importing a .bmp texture and then creating a material, adding the texture to the material and hooking up: Diffuse, DIffusePower,Emissive,Specular, and Nomal from the Texture Sample's first little node to all of the appropriate nodes in the previewmaterial_1. Doing this gets the texture into the game, but always shaded slightly off.
I ASSUME there is a much easier way? I just want my BSP brushes to be simple colors. If lighting affects them, cool. If not, cool, less lighting I have to put in.
I want to simply add a black or white or grey color to my BSP brush surfaces. What I have been doing is importing a .bmp texture and then creating a material, adding the texture to the material and hooking up: Diffuse, DIffusePower,Emissive,Specular, and Nomal from the Texture Sample's first little node to all of the appropriate nodes in the previewmaterial_1. Doing this gets the texture into the game, but always shaded slightly off.
I ASSUME there is a much easier way? I just want my BSP brushes to be simple colors. If lighting affects them, cool. If not, cool, less lighting I have to put in.