LazySnake61
04-01-2010, 07:19 PM
Ai currently uses 'seeplayer' or something to detect player and casts a ray to check for obstacle.I am assuming that ray targets the centre or pivot of players collusion mesh(generally pelvic bone) but what if only arm of the player is sticking out from behind the wall and the pivot point is obscured by wall?Does udk have anything similar to this?