Allar
03-27-2010, 01:07 PM
I've been posting a few links to my tutorial series I'm in the process of creating around the forums, but I thought it'd be nice to create a thread to get some feedback.
This project of mine started as a way to help out fellow students at my school, but I hope for it to grow into something larger.
I'm slowly in the process of breaking down Epic's code, figuring out how it works, and implementing modified code to work in the ways I need it to without extending base UT classes directly. When I started learning UnrealScript, I found little to no reference on how to get started and so I just began tearing through all of Epic's code, tweaking things, breaking things, and learning from my mistakes. While right now I'm only covering the very basics of how things work, I thought it might be helpful for people new to UnrealScript to have a breakdown of existing code along with a side-by-side of how to implement your own version of it. I'm new to tutorial making but have learned a lot about how to deliver information, so please excuse some of the lengthly beginning tutorials as I have worked my way to try and produce better tutorials with every new post. I am trying to maintain a new post once a day, but we all know that saying you are going to do something and actually doing it might be two different things.
Once again, you won't find any groundbreaking things here. It is mainly aimed at those who have not had much programming experience and/or are completely clueless to working with UnrealScript.
I have currently over 9 hours of me going over UnrealScript, however I'm sure if I recreated some of my earlier tutorials and streamlined information more, my video run times would be quite shorter.
I am creating this thread in hopes that if there are any new people to UnrealScript and if they are following my tutorials, they can come here to leave some collective feedback about what I am doing right, what I am doing wrong, and what they would like to see. While I will consider requests for new tutorials, I am trying to build my series in a very step-by-step method which will eventually get to a point where you will be able to implement your own designs and logic.
One last thing, if you were to embark on the journey that is my tutorial series, please start out with using the February build of UDK. You will migrate to March within the series and it will save us both headaches.
http://forecourse.com/unreal-tutorials/
Sorry for the long post, and hopefully if you are new, you'll give my site a read. Thanks.
This project of mine started as a way to help out fellow students at my school, but I hope for it to grow into something larger.
I'm slowly in the process of breaking down Epic's code, figuring out how it works, and implementing modified code to work in the ways I need it to without extending base UT classes directly. When I started learning UnrealScript, I found little to no reference on how to get started and so I just began tearing through all of Epic's code, tweaking things, breaking things, and learning from my mistakes. While right now I'm only covering the very basics of how things work, I thought it might be helpful for people new to UnrealScript to have a breakdown of existing code along with a side-by-side of how to implement your own version of it. I'm new to tutorial making but have learned a lot about how to deliver information, so please excuse some of the lengthly beginning tutorials as I have worked my way to try and produce better tutorials with every new post. I am trying to maintain a new post once a day, but we all know that saying you are going to do something and actually doing it might be two different things.
Once again, you won't find any groundbreaking things here. It is mainly aimed at those who have not had much programming experience and/or are completely clueless to working with UnrealScript.
I have currently over 9 hours of me going over UnrealScript, however I'm sure if I recreated some of my earlier tutorials and streamlined information more, my video run times would be quite shorter.
I am creating this thread in hopes that if there are any new people to UnrealScript and if they are following my tutorials, they can come here to leave some collective feedback about what I am doing right, what I am doing wrong, and what they would like to see. While I will consider requests for new tutorials, I am trying to build my series in a very step-by-step method which will eventually get to a point where you will be able to implement your own designs and logic.
One last thing, if you were to embark on the journey that is my tutorial series, please start out with using the February build of UDK. You will migrate to March within the series and it will save us both headaches.
http://forecourse.com/unreal-tutorials/
Sorry for the long post, and hopefully if you are new, you'll give my site a read. Thanks.