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McBradd
03-01-2010, 01:59 AM
Hello,

I'm working on a model that I imported from 3ds Max with a multi-sub object containing 4 separate maps. Now I'm working on the texture in UDK and Photoshop.

When I view the model in the static mesh browser, it looks correct.
However, when I view the model in the Material Editor, the texture I am working on always ends up in the first material slot on the mesh.

How do I preview the model correctly while editing the material?

http://www.fumper.com/uploads/92frcl6bqw-Material-Preview-Mesh-Error.jpg

Ghiest
03-01-2010, 11:27 AM
Don't think you can change the material number in the material editor as far as I know.

Fartuess
03-01-2010, 04:45 PM
Are you using one texture for whole model?