DennyR
02-28-2010, 08:44 AM
Hi folks,
Iam currently working on a few characters I try to implement in my UDK project but before I will get into rigging and animating I need to have a few things clarified first.
Iam pretty new to rigging and animsets in UDK.
So here are my questions:
Using Maya to rig and animate, will I be able to reuse a boneskelleton that already has been animated and applied to a mesh? And if its possible, are there any tutorials on how to do it?
My second question is about animsets. Lets say I will recreate the Bonestructure that UDK uses for the BaseHuman Animset. Will I be able to update or add a few animations to the existing ones in the set?
For example I'd like to keep the Idle, Standing and Jumpinganimations but I really want to overwrite the walking and crouching ones, aswell as adding some coveranimatons. Is this possible? Or do I have to create a whole new animset from scratch?
Ok last but not least, my maincharacter is wearing a coat. Do I have to animate the coat, or is it possible to have parts of the coat moving with physics/ragdoll?
Ok a few questions, I hope somebody can help me. Thanks in advance.
Iam currently working on a few characters I try to implement in my UDK project but before I will get into rigging and animating I need to have a few things clarified first.
Iam pretty new to rigging and animsets in UDK.
So here are my questions:
Using Maya to rig and animate, will I be able to reuse a boneskelleton that already has been animated and applied to a mesh? And if its possible, are there any tutorials on how to do it?
My second question is about animsets. Lets say I will recreate the Bonestructure that UDK uses for the BaseHuman Animset. Will I be able to update or add a few animations to the existing ones in the set?
For example I'd like to keep the Idle, Standing and Jumpinganimations but I really want to overwrite the walking and crouching ones, aswell as adding some coveranimatons. Is this possible? Or do I have to create a whole new animset from scratch?
Ok last but not least, my maincharacter is wearing a coat. Do I have to animate the coat, or is it possible to have parts of the coat moving with physics/ragdoll?
Ok a few questions, I hope somebody can help me. Thanks in advance.