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daimaku
02-27-2010, 09:20 AM
hello to everybody, i'm having a little troubles with my animset, i have exported my model from 3dmax (the mesh a psk file, and the animations a psa file) with actorx without any problems, when i try to import then to the udk using the content browser the skeletalmesh (the psk file) import very fine, i have put in a package and i have saved the package with full sucess, then i click on the right mouse button, click on add new animset, i use the same package, double click on the animset, import the psa file, all work fine on that moment, but when i close the udk level editor and try to load again the udk level editor in the content browser my package show the skeletalmesh but the animset was not found, i have save the package before i close the editor, but this problem persist always, i know that i'm making something wrong, can somebody help me with this topic ? thank you in advance for the help ....

p.d.: another issue that involve my animset is when i try to use my own custom model, the engine log says that my animset was not found, i think this is an issue derived from my main problem, but i don0t know nothing for sure.

mikepurvis
02-27-2010, 10:43 AM
I had a similar problem. But I was using Blender to export. In my case, the new package wouldn't show up at all, but it would work ok once or twice first.

What I did to get around the trouble was leave the default package name, MyPackage, when I imported. After I imported everything and saved, I closed the editor and in the Windows Explorer renamed my Package from MyPackage to what I wanted.

Seems like a bug to me. Hope this work-around helps, it's kind of annoying having to re-import.

daimaku
02-27-2010, 02:50 PM
thanks for the help, can you point to me to s good tutorial to use a custom model, i have tried some tutorials but i can't use my custom model.