View Full Version : Solved floating char extending classes!
kainan54
02-24-2010, 02:28 PM
For some reason my chars float and I DO extend classes. I also can't see them holding a gun when they spawn...does anyone have any ideas?
geodav
02-24-2010, 04:16 PM
have you edited the origin and added the sockets of your character meshes
check your launch.log for errors
kainan54
02-24-2010, 06:08 PM
I have done the sockets but not the origin(i think). Also on a side issue how come the enemys are only visible when i put them in the defualt family?
geodav
02-25-2010, 02:06 PM
if you mean in the default properties of the UTCharInfo.uc
defaultproperties
{
// Families.Add(class'UTFamilyInfo_Liandri_Male')
Families.Add(class'UTFamilyInfo_ChaosMarines_Troop s')
Families.Add(class'UTFamilyInfo_SpaceMarines_Troop s')
Families.Add(class'UTFamilyInfo_CWEldar_Troops')
// PortraitBackgroundMesh=StaticMesh'UI_CharPortraits .Mesh.S_UI_CharPortraits_Cube'
}
thats because the UTpawn and UTbot classes read direct from it
kainan54
02-25-2010, 04:59 PM
Did it problem solved! Thx
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