desigpa
02-23-2010, 10:28 PM
I have an interp actor spinning in a circle, actually it's rotating about the world X axis. The matinee sequence rotates the actor once every 4 seconds. I have 4 keyframes each a second apart (using linear interpolation) which rotate the actor 90 degrees each. I haven't found a better way to do this.
After one revolution, the actor has lost about an inch, so it's new starting point is different than it's original starting point by about an inch or 2.
In kismet, I have a simple matinee sequence which is activated by a trigger. The trigger starts the animation, and a delay on the pause slot fires a second later in order to break the 360 degree rotation into 4 90 degree rotations.
I checked the option to "Force Start pos", and I'm getting inconsistent results. The interp actor doesn't always start back at its initial starting position.
After one revolution, the actor has lost about an inch, so it's new starting point is different than it's original starting point by about an inch or 2.
In kismet, I have a simple matinee sequence which is activated by a trigger. The trigger starts the animation, and a delay on the pause slot fires a second later in order to break the 360 degree rotation into 4 90 degree rotations.
I checked the option to "Force Start pos", and I'm getting inconsistent results. The interp actor doesn't always start back at its initial starting position.