View Full Version : exporting from autodesk 3ds max
02-23-2010, 11:35 AM
im sure this question has been asked many times, but i cant find the answer anywhere.
i have models in .3ds format. in autodesk the models have a texture
when i import it to udk, the texture has gone.
now i understand you import the texture seperately.
but my question is this,
how do i export the texture seperately from autodesk?
02-23-2010, 11:54 AM
As far as i'm aware, you don't need to export the texture. If you have UVed and textured your model in Max, then you can just import the texture file (TGA, BMP etc) straight into UDK. You then assign your texture file as a material (right click on the texture, create new material) and then back in the content browser, double click your mesh and under LODinfo there is a material option. Select your material in the content browser and then press the little green button in the LODinfo drop down which assigns the selected material to your mesh.
02-23-2010, 01:02 PM
there are no external texture files, how do i export them from the 3ds file?
02-23-2010, 01:19 PM
Textures are not stored in the 3d object ever, in any program.
Max may be using a procedural material which does not need a texture.
02-24-2010, 05:53 AM
so i retextured everything using uvmap
how would i export all the textures onto 1 image?
02-24-2010, 06:10 AM
You can use render to texture in Max. There you can select the UV map to render onto and then import that rendered texture into UDK. Check some 3ds Max specific render to texture tutorials.
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