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View Full Version : [Fixed] Custom static meshes not being rendered



CheeseDog
02-23-2010, 08:26 AM
Hey all.

I'm trying to get a pipeline figured out for getting my models from Maya into UDK. I tried just making a simple crate with a texture, and followed this tutorial (http://liamoluo.com/2009/12/howto-maya-into-udk/).

I've got my material and my static mesh in the content browser, and i can drag my mesh into the map fine and the mesh will display with the texture in the editor.
However, the mesh only shows up at runtime if I choose "Play from Here" in the right click menu. If i choose "Play on PC" the mesh doesn't show up, but it's shadows do.

Anyone got an idea as to what is causing this?

CheeseDog
02-23-2010, 10:43 AM
I fixed it.
The problem was, my package was saved as an external package, so the game couldn't access it. I didn't realise my package had to be saved within the UDK Content folder.

CyborgGuineaPig
02-26-2010, 05:52 PM
I run external packages all the time but I make sure to load the packages first BEFORE the map file. Ideally yes you would want the packages to be saved locally.