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jburton
02-21-2010, 10:20 AM
Hi,


having a problem here when using a custom camera setup from the isometric game tutorial..

basically, the character floats above the ground, i've seen the solution around here before, it's something very simple i believe, but i cannot track it down.

http://img130.imageshack.us/img130/2803/screencan.jpg

can somebody point me in the right direction?



thanks

jb

Zerav
02-21-2010, 01:43 PM
http://forums.epicgames.com/showpost.php?p=27144295&postcount=112

jburton
02-21-2010, 02:40 PM
http://forums.epicgames.com/showpost.php?p=27144295&postcount=112

Excellent mate, thanks alot :)


i knew it was around here somewhere lol




jb

kainan54
02-21-2010, 11:13 PM
Wait I have the same problem and i'm not sure how to use the soultion(im rly inexperienced).

Denny
02-22-2010, 01:50 AM
The collision cylinder size needs to be defined, check the other thread.

kainan54
02-22-2010, 02:04 AM
hmm when I put it in def properties of utpawn I can't compile without freezing and putting it in my utplayercontroller def propertys does't fix it. I'm quite new to this so I hope im just missing somthing...if anyone can fill in the gap for that would be greaat!

Zerav
02-22-2010, 12:49 PM
If your extending utclasses you should not have to do this :S


PS: The Code should be put inside your pawn defaultproperties.