CrysAk
02-18-2010, 04:54 PM
INVERT
THE WOLRD IS IN YOUR HANDS
CONCEPT
The player has the ability to invert gravity at any time and must explore the environments using this ability to reach the goal at the end of each level
This is a first person puzzle platfomer where the objective is to invert gravity in key areas so that paths are both created and broken to advance to new areas previously unreachable.
Audio and SFXs with sync with the players every jump, interaction and "invert" making every movement as subliminally cinematic as possible.
There can be 100 solutions to a level or just 1 in others; always providing a challenge and making the player think before using the ability.
Don’t think this is going to be easy, inverting gravity in open locations will cause your player to fall large distances and possibly to they’re death, in the later levels you will need to not only make death deifying leaps but also time these with inverting gravity in a leap of faith type style.
FEATURES
• Invert Gravity at Will
• Challenging Environmental Puzzles
• Secret Locations and Hidden Content
• All Scripting is done in Kismet
• Extremely Small File Size
• UT3 Quality Visuals
• Audio and SFX synced with players actions
• In-Game Tutorial Levels
ART STLYE
Think "MC Escher" mixed with "Aztec Temples" with simple, yet artistic backgrounds allowing important intractable elements of the levels to better stand out with an instant understanding of their part to play within the levels.
It should instantly click with the player if they can or cannot get to an area and the playable surfaces on which they can navigate to and from.
http://www.globalgallery.com/prod_images/600/esc-e6.jpg
http://www.claymath.org/gallery/escher.jpg
http://www.bestpriceart.com/vault/escher15.jpg
http://www.alexgafford.com/resources/_wsb_343x445_stairs+III.jpg
POSSITIONS
I'm looking for a core team of talented developers eager to let their imaginations run wild and produce a high quality demo of this game and am looking for the following:
Environment Artist
To create both 3d and 2d stylised art fitting to the game world.
SFX Artist
To create animated SFX and assets fitting to the game world and music
Audio Engineer
To create and adapt musical pieces and soundfx fitting to the game world and in sync with the players actions.
Programmer
To create and customise behaviours within Unreal3 that are needed to bring the game to a higher standard of polish not possible with the core Engine behaviours.
UI Artist
To create In game menus, huds and post process SFX.
Level Designer
To create innovative and challenging levels based around the games unique feature
CURRENT STAGE OF DEVELOPMENT
We are in the very early stages of development, with just a proof of concept that the game works and is playable with all core features working 100% purely within kismet.
Core aspects of the game such as premise , art direction, audio direction and UI are all in an early phase but have been detailed and await integration within the game so that we can see what works, what doesn't and how to improve upon them.
We have the foundations to work from, all that is needed is the talent to make it happen.
SUMMERY
If you have read this far you can probably imagine the potential this game has to be something that can stand out of the crowd and the possibilities designers have when creating levels using just static architecture, then to throw into the mix dynamic objects, moving platforms, hazards and water (to name a few) I honestly feel this has the potential to be something special without the time consuming drag of high poly, custom art and other expensive (as far as time is concerned) demands a lot of the top titles have to pull through with to make their game stand out, which means the time we don't need to spend on art can be put into more levels and more content.
I don't expect this game to win anyone's heart over with its "gorgeous looks" as so many titles nowadays seem to rely on, but more win them over with an innovative and challenging game experience, all tied together nicely with quality sound and art integration to deliver a simple yet entertaining gameplay experience.
A LITTLE ABOUT MYSELF
So by this point your either interested in joining but have a few questions, or your bored and just browsing the internet, for the former iIl throw a few details about myself out there and why I feel I have the ability to direct a team of talented developers bringing a game from a simple concept to a full fledged product.
My Names Chris, I'm 23 from the UK, I've had a keen interest in games and design for as long as I can remember, I have over 10 years of exp with Unreal (yes I started young), and 5 years exp professionally within the game industry as a Designer, I'm not looking to work alongside other developers already within the industry (however they are more than welcome) but would be much more interested in working alongside younger developers, new to game design and eager to break into the industry who have a little spare time to donate to the project and get this thing off the ground :)
So if you have any questions or your interested in joining the project please reply to this thread or drop me a pm :)
Thanks
Chris
VIDEOS
This is an early prototype of the game, where we "rotated the world" instead of flipping gravity, It worked, but was a little disorientating so was scrapped for further development to actually "flip" gravity, We now have a version that flips gravity correctly and is a lot less disorientating and works as originally designed
http://uk.youtube.com/watch?v=HGo6LCSjkjI
PAY
These are not paying positions, however if the project does get to the point where money is involved we shall address the matter nearer the time and needless to say you shall be rewarded for your input on the project
THE WOLRD IS IN YOUR HANDS
CONCEPT
The player has the ability to invert gravity at any time and must explore the environments using this ability to reach the goal at the end of each level
This is a first person puzzle platfomer where the objective is to invert gravity in key areas so that paths are both created and broken to advance to new areas previously unreachable.
Audio and SFXs with sync with the players every jump, interaction and "invert" making every movement as subliminally cinematic as possible.
There can be 100 solutions to a level or just 1 in others; always providing a challenge and making the player think before using the ability.
Don’t think this is going to be easy, inverting gravity in open locations will cause your player to fall large distances and possibly to they’re death, in the later levels you will need to not only make death deifying leaps but also time these with inverting gravity in a leap of faith type style.
FEATURES
• Invert Gravity at Will
• Challenging Environmental Puzzles
• Secret Locations and Hidden Content
• All Scripting is done in Kismet
• Extremely Small File Size
• UT3 Quality Visuals
• Audio and SFX synced with players actions
• In-Game Tutorial Levels
ART STLYE
Think "MC Escher" mixed with "Aztec Temples" with simple, yet artistic backgrounds allowing important intractable elements of the levels to better stand out with an instant understanding of their part to play within the levels.
It should instantly click with the player if they can or cannot get to an area and the playable surfaces on which they can navigate to and from.
http://www.globalgallery.com/prod_images/600/esc-e6.jpg
http://www.claymath.org/gallery/escher.jpg
http://www.bestpriceart.com/vault/escher15.jpg
http://www.alexgafford.com/resources/_wsb_343x445_stairs+III.jpg
POSSITIONS
I'm looking for a core team of talented developers eager to let their imaginations run wild and produce a high quality demo of this game and am looking for the following:
Environment Artist
To create both 3d and 2d stylised art fitting to the game world.
SFX Artist
To create animated SFX and assets fitting to the game world and music
Audio Engineer
To create and adapt musical pieces and soundfx fitting to the game world and in sync with the players actions.
Programmer
To create and customise behaviours within Unreal3 that are needed to bring the game to a higher standard of polish not possible with the core Engine behaviours.
UI Artist
To create In game menus, huds and post process SFX.
Level Designer
To create innovative and challenging levels based around the games unique feature
CURRENT STAGE OF DEVELOPMENT
We are in the very early stages of development, with just a proof of concept that the game works and is playable with all core features working 100% purely within kismet.
Core aspects of the game such as premise , art direction, audio direction and UI are all in an early phase but have been detailed and await integration within the game so that we can see what works, what doesn't and how to improve upon them.
We have the foundations to work from, all that is needed is the talent to make it happen.
SUMMERY
If you have read this far you can probably imagine the potential this game has to be something that can stand out of the crowd and the possibilities designers have when creating levels using just static architecture, then to throw into the mix dynamic objects, moving platforms, hazards and water (to name a few) I honestly feel this has the potential to be something special without the time consuming drag of high poly, custom art and other expensive (as far as time is concerned) demands a lot of the top titles have to pull through with to make their game stand out, which means the time we don't need to spend on art can be put into more levels and more content.
I don't expect this game to win anyone's heart over with its "gorgeous looks" as so many titles nowadays seem to rely on, but more win them over with an innovative and challenging game experience, all tied together nicely with quality sound and art integration to deliver a simple yet entertaining gameplay experience.
A LITTLE ABOUT MYSELF
So by this point your either interested in joining but have a few questions, or your bored and just browsing the internet, for the former iIl throw a few details about myself out there and why I feel I have the ability to direct a team of talented developers bringing a game from a simple concept to a full fledged product.
My Names Chris, I'm 23 from the UK, I've had a keen interest in games and design for as long as I can remember, I have over 10 years of exp with Unreal (yes I started young), and 5 years exp professionally within the game industry as a Designer, I'm not looking to work alongside other developers already within the industry (however they are more than welcome) but would be much more interested in working alongside younger developers, new to game design and eager to break into the industry who have a little spare time to donate to the project and get this thing off the ground :)
So if you have any questions or your interested in joining the project please reply to this thread or drop me a pm :)
Thanks
Chris
VIDEOS
This is an early prototype of the game, where we "rotated the world" instead of flipping gravity, It worked, but was a little disorientating so was scrapped for further development to actually "flip" gravity, We now have a version that flips gravity correctly and is a lot less disorientating and works as originally designed
http://uk.youtube.com/watch?v=HGo6LCSjkjI
PAY
These are not paying positions, however if the project does get to the point where money is involved we shall address the matter nearer the time and needless to say you shall be rewarded for your input on the project