5hfifty
02-10-2010, 06:09 AM
Gday all, I'm just posting some pics my personal UDK project I'm working on in my spare time :)
I think it's at a stage now where it looks nice enough to post screenshots of, and the gameplay, while simple, is pretty much implemented. It's just a matter of adding assets and elements, such as enemy variation and more weapons. and of course fixing bugs.
It's essentially a top down scrolling shooter in the vein of Raptor or Tyrian gameplay wise, since I've never programmed or modeled, or really made much in the way of game stuff before I wanted to begin with something simple.
I'm going for a clean, colourful, 1950s Pleasantville vibe, but more like Pleasantville getting destroyed by retro flying saucers!! And you have to shoot them. That's basically it heh.
http://i356.photobucket.com/albums/oo1/5hfifty/UDK%20WIP/UDKWIP01.jpg
http://i356.photobucket.com/albums/oo1/5hfifty/UDK%20WIP/UDKWIP02.jpg
http://i356.photobucket.com/albums/oo1/5hfifty/UDK%20WIP/UDKWIP03.jpg
Everything there is custom assets, apart from the explosions, the players rocket's smoketrail, and the scorch decal. I didn't model the house models, but I did texture everything myself and model all other assets (not many but that's good right!? :D)
Originally it was going to be a space/sci-fi themed shooter, so the lasers and stuff look out of place and are going to be changed.
What I'm most proud of is the fact that the houses (and fences) all use the one material which is instanced, and in which I can adjust the house colour, roof colour, and even put emissive light coming through the windows, using a single channel texture (plus diffuse and normals) and vector parameter. The oily grime on the road is also a single channel texture which I change according to the road tile. It's all modular too so I have tons of possible house and road/path designs. I love the Unreal material system :)
Next up is to add things like trees, cars, bushes etc.
Please post comments and crits! :) Bear in mind before UDK all I'd used is UT3 editor, I'd never made custom assets or normal maps/shaders or textures for 3d models before starting this
I think it's at a stage now where it looks nice enough to post screenshots of, and the gameplay, while simple, is pretty much implemented. It's just a matter of adding assets and elements, such as enemy variation and more weapons. and of course fixing bugs.
It's essentially a top down scrolling shooter in the vein of Raptor or Tyrian gameplay wise, since I've never programmed or modeled, or really made much in the way of game stuff before I wanted to begin with something simple.
I'm going for a clean, colourful, 1950s Pleasantville vibe, but more like Pleasantville getting destroyed by retro flying saucers!! And you have to shoot them. That's basically it heh.
http://i356.photobucket.com/albums/oo1/5hfifty/UDK%20WIP/UDKWIP01.jpg
http://i356.photobucket.com/albums/oo1/5hfifty/UDK%20WIP/UDKWIP02.jpg
http://i356.photobucket.com/albums/oo1/5hfifty/UDK%20WIP/UDKWIP03.jpg
Everything there is custom assets, apart from the explosions, the players rocket's smoketrail, and the scorch decal. I didn't model the house models, but I did texture everything myself and model all other assets (not many but that's good right!? :D)
Originally it was going to be a space/sci-fi themed shooter, so the lasers and stuff look out of place and are going to be changed.
What I'm most proud of is the fact that the houses (and fences) all use the one material which is instanced, and in which I can adjust the house colour, roof colour, and even put emissive light coming through the windows, using a single channel texture (plus diffuse and normals) and vector parameter. The oily grime on the road is also a single channel texture which I change according to the road tile. It's all modular too so I have tons of possible house and road/path designs. I love the Unreal material system :)
Next up is to add things like trees, cars, bushes etc.
Please post comments and crits! :) Bear in mind before UDK all I'd used is UT3 editor, I'd never made custom assets or normal maps/shaders or textures for 3d models before starting this