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pedepano
02-09-2010, 10:03 PM
Hi Guys,

My name is Henrique Melo, i'm from Lisbon, and i show my project progress called "Caveman - The Neanderthal Adventures". It's a RPG/Puzzle Game.

i'm creating the principal character, next, some images.

3ds max - Modeling (Head)
http://www.hmelo.com/images/wip/caveman/01_modeling_01.jpg

3ds max - Modeling (Head)
http://www.hmelo.com/images/wip/caveman/01_modeling_02.jpg

3ds max - Modeling (Body)
http://www.hmelo.com/images/wip/caveman/01_modeling_03.jpg

3ds max - Modeling (Body)
http://www.hmelo.com/images/wip/caveman/01_modeling_04.jpg

3ds max - Finish - Base Mesh
http://www.hmelo.com/images/wip/caveman/01_modeling_05.jpg

http://www.hmelo.com/images/wip/caveman/01_modeling_06.jpg

---

sorry posting a lot images.
soon, more update.

i hope you like!
see ya!

pedepano
02-09-2010, 10:03 PM
now, start sculpt in zbrush

Zbrush - New Proportions
http://www.hmelo.com/images/wip/caveman/02_zbrush_02.jpg

ZBrush - Block Legs
http://www.hmelo.com/images/wip/caveman/02_zbrush_03.jpg

ZBrush - Block Torso and Cloth
http://www.hmelo.com/images/wip/caveman/02_ZBrush_04.jpg

ZBrush - Block Body
http://www.hmelo.com/images/wip/caveman/02_ZBrush_05.jpg

see ya

Jade-Phoenix
02-09-2010, 10:21 PM
*Applause* Very nicely presented, indeed! Have you posted this at Polycount as well? I mean really, I like this I like the the way the back of the ankles look as well. nice attention to detail.

pedepano
02-09-2010, 10:32 PM
Hey Jade,

tks a lot for your comment, i'm really happy that you liked.

So, the body have between 5000 or 6000 tris, but, after done sculpt in zbrush, I'll make retopology model. I believe that the final character, with all accessories and body, will be between 8000 and 9000 triangles.

still missing to make several accessories, clothing, hair, beard, teeth ... but I'll show all the progress of character here in the forum. the rigging, textures ..

tks a lot, one more time.

ps.: sorry my bad english.

McTavish
02-09-2010, 10:39 PM
Very nice :)

Jade-Phoenix
02-09-2010, 11:01 PM
Final character, with all the goodies including the body, will be between 8000 and 9000 tris. Hmm, still that should be pretty good for UDK. should still handle quite nicely. Can't wait to see the wireframe and layout.

Mightylink
02-10-2010, 12:06 AM
cool, and sounds like a pretty original game too, i hope it succeds

Drevlin
02-10-2010, 04:39 AM
I like it :)

pedepano
02-10-2010, 12:48 PM
tks guys!

a little update. now, i go make hair and another acessories.

http://www.hmelo.com/images/wip/caveman/02_ZBrush_06.jpg

IllpIll
02-10-2010, 02:33 PM
his shoulder blades should be brought up... they look very odd. I know hes supposed to be characterized but I think it would really help him out.


also the way you have his calves, hes going to scuffing his feet like mad, having your ankle connected to your kneecap will make a damn challenge for you to flex your ankle when you move your leg behind your body when you are taking a stride.

micahpharoh
02-10-2010, 03:00 PM
I really like the high poly model. I hope the normal map comes out as nice.

HRuivo
02-10-2010, 03:21 PM
Nice work, like it!

pedepano
02-10-2010, 05:04 PM
here, i'm starting the acessories.

first, right arm.
http://www.hmelo.com/images/wip/caveman/02_ZBrush_07.jpg

mkandersson
02-10-2010, 05:55 PM
I'll have an eye on this one. Looks really nice so far.

pedepano
02-11-2010, 07:42 PM
a little update.

now, i go make uv's and export normal map, cavity map..

http://www.hmelo.com/images/wip/caveman/02_ZBrush_08.jpg

lion_fan
02-11-2010, 09:02 PM
Great Job!

I actually liked him bald tho...lol
Looks good tho