View Full Version : Unchained Games is looking for talent!
Dudeman95
02-09-2010, 07:35 PM
Hello my fellow game developers. Over the past week I've been making some concept art and stuff to present to you guys. If you are interested please just send me a pm.
http://img197.imageshack.us/img197/7540/chainsforlogo.png
http://img706.imageshack.us/img706/9913/twrecksconceptuncolored.png
http://img197.imageshack.us/img197/3494/twrecksfaceconcept.png
Wreckage
Created by: Bailey Wheatland
Studio name: Unchained Studios
Slogan: “Where games come alive.”
Genre: First-Person Shooter/ Third-Person Shooter
Platforms: PC and Xbox 360(possibly)
Pay: None (perhaps if we sell the game there will be pay)
Positions I need filled at the moment: concept artists, modelers, website designers (who know Flash or CSS), and story boarders
Goal: The goal here is to make an amazing game that will give dinosaur games a better name than what they already have. Hopefully if people are dedicated enough to this project we will see it to the end. I would also like to give this game a unique style of gameplay that will change the out look on current shooters today.
Game Engine: I’m still on the fence about this one. I was thinking about using the Unreal Development Kit, but I’m considering that we do a mod of the Crytek Engine or UT3 since this is our first game as a studio. I'm also considering using the Unigine engine since it supports DirectX11.
Style: I want the style of this game to be very similar to Turok or Gears of War. As you can already figure out I want this game to look very realistic. I also want a horror factor in this game.
Q&A
Why should I join Unchained Studios? You would get to work with some really dedicated people and have fun developing this game. It would look good on a resume. You would also gain some education on game development along the way.
Why do you want to start a game studio in the first place? Well it all started back when I was around the age of 8. I have always loved games and had a drive to make one someday. One day I thought to myself wouldn’t it be cool if I could make my own video game that all my friends could play? I started brainstorming and it all started with this idea. You could say this game idea has been in development for several years now.
What is “Wreckage” about? Well the game is set in the year 2025. I originally had the main character’s name my name, but some people told me that was a bit narcissist. I still think it would be cool to have my name be the name of the main character’s, but I’ll leave that up to further debate. Back on topic. Wreckage opens up with a battle cinematic set in the Sahara Desert. The two halves of the world are pitted against each other all because of a violation of a peace treaty. The two sides are the United Forces(United States, Europe, and China) and the Corrupt Powers(Japan, Russia, and Germany). The United Forces are almost completely wiped out due to the construction of a weapon the Corrupt Forces has manufactured called a Sky Lance(working title). The Sahara Desert scene ends with the 40 story Sky Lance slowly moving toward the small army and completely annihilates it. The cinematic then goes to the United Forces headquarters’ conference room. There all the world leaders are trying to come up with a last ditch effort to try and defeat the Corrupt Powers. They decide that they cannot construct a weapon to counter act the mass killing weapon so they have to switch to a new alternative…dinosaurs. This plan backfires when the dinosaurs grow to massive sizes and go out of control. Seeing that the entire human race is in jeopardy now the Corrupt Powers and the United Forces must put the war at hold to defeat this new menace. Jumping ahead 10 years you play as a new recruit who has just entered the heat of battle with these creatures. He was originally a stranded man fighting for his very survivor until the (new organization which is the name for the combined armies now) comes and saves him from narrowly being eaten by a pack of Saber Raptor(working title). You are then given a squad and must fight to put an end to this war. You will be sent on several missions and you will experience a very heavy storyline.
If I were to want to join Unchained Studios how would I go about doing so? Would you need a portfolio of some sort? Yes I would most definitely like a link to your portfolio and your previous works.
What would you propose we do about staying in contact with each other as a team? I would say we should use Skype. It’s a great instant messaging program and it’s free. My username is “dudeman951” on there.
When would you plan to release “Wreckage” if completed? Well I want this game to look as best as possible so maybe 2 to 3 years at the most.
What kind of dinosaurs can we expect to see in “Wreckage?” You can expect very scary and unique dinosaurs in this game. Think of the how scary the dinosaurs are in “Turok 2008”. Now think of that 3 times scarier. I plan to have a 500 foot tyrannosaurus in this game that goes by the codename of T-Wrecks. I also plan to have velociraptors in this game that are better than their prehistoric counter parts in everyway. The current name for the velociraptors are Saber Raptors. They will be really bulky in muscle and they will be about the same size as normal velociraptors are. I also plan to have a couple more carnivorous dinosaurs in this game.
Wait so in “Wreckage” we won’t see the normal everyday dinosaur? No you will not. The dinosaurs in this game will be more blood thirsty and much bigger than the dinosaurs we know and love.
What kind of weapons do you plan on having in “Wreckage”? I’ve done some sketches of some weapons and I really want the weapons in this game to be bulky as well as the dinosaurs. This is where the gameplay gets really great. I plan to have hand blades in your super suits that you will be in. I still have to develop a name for them, but the main color scheme will be black and dark grey with hints of red in some places. I also plan to have throwing knifes that lock onto dinosaurs’ heads (possibly exploding knives). I also plan on having a couple machine guns as well. Hopefully I can get 23 or more weapons in this game.
What kind of maps do you plan to have in “Wreckage”? I already have some cool ideas for some maps. The story takes place mostly in Chicago so you will be able to go through skyscrapers and other buildings. I also plan to have a desert map, a sewer map, and a jungle map.
McTavish
02-09-2010, 07:44 PM
Best post ever
jimmys
02-09-2010, 07:56 PM
Oh dear, at least you have written a story, if you can call it that, but seriously, Good vs Evil, someone makes dinosaurs?
You're not a studio.
Don't post pictures that you made when you we're 6.
But hey, you have a 500ft T-Rex in the works, great!!
Dudeman95
02-09-2010, 08:10 PM
I just made these last week. And who are you to say we're not a studio? Also most games have good vs evil dude. Look at gears of war, look at call of duty, look at every single fps out there.
Veshch
02-09-2010, 08:25 PM
I think he was referring to a good vs evil fight where good is annihilated by evil by super advanced technology, and their response is Dinosaurs.
Also please don't call that concept art. It's pretty demeaning to people that actually DO concept art.
jimmys
02-09-2010, 08:25 PM
I just made these last week. And who are you to say we're not a studio? Also most games have good vs evil dude. Look at gears of war, look at call of duty, look at every single fps out there.
Most games have either a realistic vision of good vs evil, or at least an original one. Not USA / Europe vs China / Russia aka 99% of mods that fail idea.
I think it's fairly obvious as to why you're not a studio.
All I meant by my post was think about your idea, most of the text was just random stuff that gives no depth to the story, there's two lines about how you want the main character to be your name, who wants to know that? Story right now as you're presenting it is, 2 divides go to war,they make dinosaurs that are huge, and all have to fight against them. There are already at least three dinosaur mods being made with the UDK alone, god knows how many on the Source engine, it would be a better idea for you and your team (which I presume you have?) to work with these people, rather than going ahead with yours.
DAW[ELOPER]
02-09-2010, 08:30 PM
Concept arts and logo: :(
Story: :(
This advertisment: :)
It's style: :)
It is the most pro here: :)
Better, thane almost all other indie dev. studio's advert.: :)
Lot's of infos: :)
Q&A: :)
Good luck! ;)
Dudeman95
02-09-2010, 09:43 PM
Thanks. I think the logo looks great at least to me. I didn't even get in depth to the story at all. Those concepts are also going to be colored later. I'm having a guy in photoshop color them. He said he will have one of them done by thursday so be on the look out.
gokzor
02-10-2010, 11:09 AM
I really really REALLY hope you make this!... i need to see it.
Jody
Veshch
02-10-2010, 02:12 PM
Though I must say, T-Wrecks is the greatest name I have ever heard.
Dregoloth
02-10-2010, 07:43 PM
it looks like you're ambitious, which can be pretty good sometimes, but some things require time, and patience.
how much do you know about the process?
three years ago, I had no Idea about how to make a video game, only that I wanted to. I had no modding experience or anything (dabbled in modeling and was an average drawer). I began looking around, and saw all of the floundering ambitious mods out there. so I began to learn. My focuses were on the artistic side, because after about 3 hours of floundering around in C# I decided it wasn't going to work. so I have spent the last several years of my free time obsessively searching up things about workflows, digital art, content creation, and whatnot. and it was only last december when I decided I knew enough to begin the creation of a videogame level with a 30 minute minute playtime to prove to myself that I know enough to be more ambitious. in that level I will do nothing but create puzzles and 3d assets. I think that before you begin anything, you should look at other projects ranging from failing mods to commercial successes and ask yourself; how does my idea compare to this project? how did they do this? what would it take to do this and how long would it take to learn? do I have the time? am I devoted enough? and how well can I understand what they are doing doing?
it would be nice if you could tell me about level streaming, different types of texture maps that will make a model appear to have more detail, and overall different level optimization and rendering techniques. though it may seem that I'm just trying to bother you, I think it would improve the likelihood of people joining you're project, because a cool idea just won't help attract people as well as a good understanding of what makes a game tick, and what makes a good game, prove this, and I think you're reception will be much better.
try to create a story with a larger basis in reality; dinosaurs as weapons wouldn't really cut it (larger tyrannosaurs lacked intelligence and proper arms, they would also be easier to take down than the average tank, and others would likewise be ill-suited for the traditional war zone) if its dinos you want, try fantasy, it works in turok because you could consider the dinosaurs as an experiment and not actually meant for a warfare environment. other sci-fi dinos work because it's not usually armies facing of; it's a small group trapped in a jungle, or guerrilla warfare between small factions.
also; I read you're other post(s) for "dark shroud" (here (http://forums.epicgames.com/showthread.php?t=710706), and here (http://forums.epicgames.com/showthread.php?t=712462)), why did you let them die?
best of luck with the game, but think it thru a little more (I want to see the colored versions of the art)
Dudeman95
02-10-2010, 08:54 PM
Okay well this weekend I'm going to start to make the game document that will answer all of these questions. Dregoloth if you are interested in this project add me on Skype and I will give you a more in depth description of what I want to accomplish. I also just finished the intro for Wreckage today and I must say I think it's great.
Dregoloth
02-10-2010, 09:15 PM
I'm actually quite engrossed in my own project, just added this to give you an idea of what might draw in more interest and less criticism, and I really think you should start smaller. but, to each his own
(I don't do skype, I hate phones, video chat, and anything that doesen't involve the keyboard or actual face to face (non of the half conversations))
Dudeman95
02-10-2010, 10:00 PM
Okay then I will answer your questions here on the spot. The dinosaurs actually cannot be penetrated by the normal everyday pullets. Their skin can only penetrated by heated bullets. Also the normal everyday tank is no match for a 500 foot T-rex.:D My textures that I plan to have on the models are the following: color maps, normal maps, spec maps, diffuse maps, and epidermal and dermal maps to give the skin extra realism. I'm going for a fairly realistic style of game. That which is similar to Gears of War or any other fps nowadays. The levels are going to be really massive. Each one with something unique to it.
Don`t "answer" the question..(talk is cheap m8ty)..Prove it..Show instead of yaking.
I think your a typical day dreamer(They nod of and their heads fill with **** they`re incapable of producing).
Dudeman95
02-10-2010, 10:18 PM
Dude I was just answering his question. Back off.
darthviper107
02-10-2010, 10:41 PM
I think the main issue people have with this is that your idea really isn't very good, and you seem to not have any skills to offer yourself--so there's not much reason for people to want to help you.
Essentially, prove that you can accomplish something so that people know you are dedicated and then come back with a better idea.
Dudeman95
02-10-2010, 11:44 PM
I'm not going to do a story like whoops dinosaurs ended up as an experiment gone bad! That has already been done numerous times. This is a good idea. That was only a brief summary I gave you. I didn't know someone people would be this negative, but oh well. Okay once I have some stuff made up in a game engine I will come back. I didn't know people could be this rude.:mad:
darthviper107
02-11-2010, 12:08 AM
And it makes sense for the military to create dinosaurs as a weapon?
And BTW, a 500ft dinosaur wouldn't be able to have enough muscle power to be able to lift it's mass even if it's entire body were made of muscle.
micahpharoh
02-11-2010, 12:29 AM
I just wanted to throw out there that you should definitely post in the "Project Show-Off" section when you get to Alpha. I think that a lot more people would be interested after they saw that you'd made some progress.
Dudeman95
02-11-2010, 12:36 AM
Thanks for not shooting down my idea like darthviper buddy. Also darthviper I would like to explain why dinosaurs are used as weapons in this game. First the military was running out of time to win the war so they couldn't manufacture a machine to counter act the other mass killng machine. The military was also already funding a project to recreate a simple animal. This resulted in the making of the dinosaurs. Also have you ever seen Godzilla?
darthviper107
02-11-2010, 01:08 AM
How would they think they could control a dinosaur?
Also, anyone in that situation would create some way so that they could easily destroy the dinosaur if something went wrong.
And the original Godzilla was very cheesy, and the American version just plain sucked
Khaos Keith
02-11-2010, 03:03 AM
hahaha, ok this thread has made my night. It's become nothing but someone trying to tell you, you can't do something, and you saying you can. Apparently that's the way the internet works these days haha.
I will say, I've seen a lot of people, especially kids with just as much posting power as adults on these forums, have high hopes for their "game". I myself have been a 3d artist for over 8 years now, and I've only just recently started getting into game engines themselves and now UDK. In my experience I would say to start small, take just one small feature that makes your game unique and try to get it working in game. And stick with your strength.
To be an actual game that can compete with other games out there today, you are more then likely going to need a team. And unless they are going to be payed, no one will join in on a project unless they believe in it. So they need to see some hard evidence, because lets face it, any kid with an internet connection can post on a forum with a game idea looking for a team.
So if you are a good programmer, level designer, or artist, work on that aspect of your game for a few months. Get some solid things to show the forum audiences and people will be less likely to be rude because they can actually see how serious you are and that its already coming together. Then people will be more willing to join your team because they will believe in it.
I'm no putting your game down at all or saying anyone is right or wrong here, i'm just saying stick with it, and start slow. Know that with most people, time is money, and they wont waste their time joining a team until they feel confident and inspired by it, and unfortunately it's not like the old days where just an "idea" of a game will get a team together behind it.
Sorry for the long post but i hope it was helpful and at least uplifted your spirits a bit :)
chess
02-11-2010, 03:50 AM
@ Khaos Keith: hahahahaha i just read your other post on the other dudeman's thread hahahahahah xD, and about what you said here, i disagree, a good idea can bring people together, it's just that what dudeman has is a crappy idea and weakly presented :S (It's not to be "rude" like everyone says, it's just the truth :S), i mean, dinosaurs? just because? and oooohhhh the americans are good and the germans/russians are really really bad, fear them :S (not to go off topic, but that is why today you hear hip-hop on the radio instead of baroque :S) last i checked, hitler and stalin are dead, but bush and obama are still tormenting the world.
Well getting back on topic, if you want to lead a team, you have to be able to lead :P wether it is for your charisma or your skill :S. And if you want to make a game, then make it, don't try to get other people to do it for you :S.
And i have a question... TKDDude = Dudeman95? Seems like it, both trying to "own" a studio out of the blue without doing anything themselves nor paying the team members :S.
Idk... hopefully i'm wrong about everything i said :S.
P.S.:Sorry for my english.
Khaos Keith
02-11-2010, 03:58 AM
haha ya Chess, but we are relatively on the same page. you think a good IDEA will bring a team together, but i think and IDEA will bring the big companies in to steal your little idea haha. Unless you actually have some solid work to go along with your idea, its just an idea. like if you were randomly talking about your idea at a bar, if its good, someone is gonna steal it haha. but if you have good solid work to go along with it, maybe the big company that steals your idea will hire you along with it, which is pretty much what Valve does hahaha. thats the best you can hope for, unless you really do have enough to inspire a team to join you. but ya i agree with you, bad ideas are bad ideas, and should probably be put to rest, unless of course its meant to be a joke or satire, in which case, GO FOR IT! thats the point of those haha.
chess
02-11-2010, 04:10 AM
Hahahahahah actually an American military and dinosaur videogame parody is an actual good idea for a game xD!!!!! Better than making a game like this seriously at least xD.
Khaos Keith
02-11-2010, 04:13 AM
right thats what im saying, make this a parody idea, and give it a cool funny art style like cell shadeding, kinda like borderlands, then it will all make perfect sense haha.
can you imagine if borderlands decided to stick with the realistic art style and gameplay? it would have been horrible! its humor is what did it justice haha.
Contagion
02-11-2010, 02:20 PM
I didn't care much for borderlands.
chess
02-11-2010, 04:09 PM
Yeah i didn't like borderlands that much either... i liked it but it became reaaaaaally repetitive, and having always the same freaking item over and over with one little thing changed really made it worse :S (i mean, it's supposed to give you lots of options, but it really doesn't xD).
Anyway, i think we're going really off topic, but i also think that this thread doesn't deserve much better xD.
Dudeman95
02-11-2010, 07:09 PM
Okay well I just want u to know that I will not be active on this forum anymore. Instead of saying the concept art and story are crappy why don't you tell me what I can improve on? I didn't know a forum could be filled with such dickholes.
Dregoloth
02-11-2010, 07:27 PM
well, thats what most of us are trying to do, almost everyone (including me) is just being a bit to blunt about it.
(though you must admit, quitting you're topic and making a clone every time things get hairy does tend to give people the wrong impression)
chess
02-11-2010, 08:20 PM
I'm not out to get anyone, it's just that your post basically says "Hey, do my job for me"... and that's a bunch of ****... if you want to make a game, either develop a REALLY good story (not just a vague idea without background and already seen) and back it up with some DECENT concept art that covers at least the basics of the game (location, main character maybe?), OR learn about a field and either join a team or start your own knowing that you bring something to the table.
Dudeman95
02-11-2010, 11:23 PM
Check this out. http://img46.imageshack.us/img46/3694/twrecksconceptfinal.jpg
@Dudeman95 i'll try to tell you a bit from my personal experience, please dont consider this as a rudeness. i'll start from things i've witnessed; 4 collapsed projects, all because none was paid. i've wasted more than a year in different teams, people joined, people left bla bla. although now i understand it was a mistake, at least i got some experience about teams. they all started something big, but on the other hand wanted to finish it immediately. so no one had enough patience to waste their time, unpaid for several years, eventually they left one by one.
now lets come into your mistakes, at least ones i've seen. firstly being a studio means you're at least capable of starting a project (not just by story, i mean something playable, like early tests). there's a huge difference in teams and studios, having a logo and a name does not make anyone studio. for instance my team also has "studio" title, cause we're doing something but still i'm referring us as a team everywhere (check my post if you'd like an example) and i will continue doing so until something is ready to publish. secondly you are supposed to be a leader, what's all this mess in your first post? have you ever seen anyone giving their own name to their main character? do listen to those who says it's narcissist. i also had an ex-member in my team who wanted to give his and his friends names to characters, i tried to tell him no one would play it, eventually he couldnt persuade me and he left. your q&a looks more organized than your story, try to perfect your story before spending your time posting answers to these people. now it's getting hellish, so i'll cut it short on third; can't you see this two-edged blade? in my opinion this forum has many experienced people, and you cant make your game in several years without pros, so you should respect what these people try to tell you. stop defending your studio or story and learn from their words. i'm sure most of them has seen many teams collapsed, more than i had seen.
now i've just read this 2 times, it looks rude but i'm just trying to teach you from my own experience. dont try to defend your story just by posting answers, these people need to see some proof, come with basic models-animations or maybe a footage from engine, then you'll see how will they change their minds. forgive my crappy grammar mistakes, eng is not my best language.
TaylorHoodCC
02-12-2010, 08:49 AM
You're just proving my points I made in your DarkShroud games 'studio' post.
Seriously :/
Also - Xing - I love reading a post by somone with some common sense and a grounding of what it takes to make a game or even get to the prototyping stage :S
Sorry OP. My advice to you is : Go and find your self a team and show case your skills to them. If your building a studio...don't show mediocre art. Start of by placing yourself in a team and work in : Art, Map design, Sound, Coding, UDK...
Contagion
02-12-2010, 11:35 AM
I noticed everyone else posted here so I wanted to be part of something... hi
chess
02-12-2010, 12:22 PM
I noticed everyone else posted here so I wanted to be part of something... hi
Hahahahahahahahahah best post ever!!!! xD
Dudeman95
02-12-2010, 12:38 PM
Can you give me some respect here chess? You are acting like a real moron.
chess
02-12-2010, 12:41 PM
Easy there cowboy...
DAW[ELOPER]
02-12-2010, 02:15 PM
There are lots of worst advertisments on game developer portals, forums than this one. As I told, the concept art and the story is very weak, but You have got good writing skills. I'am not pro, just trying to learn the game design but I'd worked with pros when I was game tester fow a while in g.d. studio on AAA title.(Also UT3 engine). And there are no man who knows everything! There are programmers, level designers, game designers (senior, lead, etc.), concept artist, 3D modellers, animators, etc.
Dudeman95 if You have a game idea but, you have no skills, then if You wan't people to join You, You have to show something very impressive. Ok, that You have good writing skills, but the game is not made by good ideas and by enthusiasm, but by talented and skilled people. If You have nothing, than noone will join You to make everything for You.
If I may give You an advice, start it in small.
I'am also recruiting a small team for a UDK project, but I don't wan't to redeem the world. I don't wan't to make an AAA title for the very first try. I just need some expereince, but as I told You before, there is no man, who knows everything, so I need others to make a little game in UDK. I wan't to recruit some other guy who wants to learn UDK too, but they also need some experience, and working in a team is a very good motivation to do something and not delay everything.
So leave this game idea for a while. Join or recruit a team for a single MAP or for a simple FPS game project. Earn new skill during this project and if You have something to show, than You will start to develop Your own game idea as a "full game", and not as a fun made shooter. Make a game is "easy". Make a good game is hard. Do not think that for the very first try You"ll make something very good, very impressive. Do not think that now with UDK You are able to do everything, because it will do the rest of the job self. It is only a "playground for kids", but if You don't know how to play football, You are not going to be able to play it with others.
And chess: also You borned as a baby and not as a pro. If You wan't to "un-inspire" others in game development, than find someone pro, but doing this with beginners is very rude and "pithless" here on this forum, which is for beginners, indie devs.
Dudeman95
02-12-2010, 02:59 PM
Thanks dude. Here I am skilled in the following areas: modeling, sculpting, writing, map design, and concept art. http://forum.nystic.com/download/file.php?id=10770
micahpharoh
02-12-2010, 03:26 PM
This is what you should have done in the first place. Something that shows off that you have some talent to contribute to your own project. It would have been better if you'd done something for the project itself, though.
Dudeman95
02-14-2010, 11:43 PM
Okay well me and my team are learning udk atm. Oh and btw here is a weapon I've been working on. http://img404.imageshack.us/img404/1557/machinegunwip1.jpg
http://img18.imageshack.us/img18/3164/wreckagemachinegunconce.png
Blades
02-15-2010, 07:15 PM
Looks good Dudeman. People today have no imagination anymore... if it's not physically possible in every single aspect, they shoot it down and spit on it. The movie industry is the same way. It's a game idea. There is such thing as science fiction.
Dudeman: I know you've heard this before but, you may have to start this by yourself for a little while. This might be the hardest part of the process for you. But if you can start it a great deal by yourself. Others will join as they see how determined and dedicated you are. I would keep on working on it. The last concepts are great. And you have some talent as a modeler. (Which is good news with the UDK) Start making mesh assets! :D But, before you do that I would write out a business and game plan if you haven't already.
Best of Luck! I personally could go for a game with dinosaurs in it.
Khaos Keith
02-16-2010, 05:18 AM
ok why on earth didnt you post things like this from the start, it would have been way better then the dinosaur pic in the beginning. i agree with the post before mine saying you might have to go at it alone for a bit.
I'm a 3d artist and i've worked with many veteran teams and studios before in the passed, and even still if pay isn't involved, then it's hard to get a team to stick together. So i'm going at it alone, well actually with a 3 person team of artists, but completely not using a programmer for now. I myself am learning some programming and mainly the engine to get our levels up and to have something just to run around in and show off how pretty things are haha. Then after some months of this we will start looking for programmers.
You being an artist, i would take the same path, but if you want to be the one running the team like i am with mine, you need to know every aspect. which is why on top of everything i teaching myself programming (even tho i hate code haha). But if you wanna be a leader, you have to know what you are putting your employees/team mates through, and even be able to guide them, so start teaching yourself the engine and programming, be able to make a game start to finish on your own, then take in people. Thats how i'm going about it atleast.
jeffreyianwilson
02-17-2010, 01:27 AM
Classic, absolutely classic....
jeffreyianwilson
02-17-2010, 01:32 AM
I find it rather funny on all mod "team" posts how much everyone thinks their idea is SO awesome and you're stupid if you disagree.
Advice for dudeman.... first of all your username doesn't really lend to your validity... :)
Second, I've noticed that those that help someone on a team are usually attracted to it by the amount of work the team leader as already done. If you want someone to join your team you gotta finish something more than a subpar sketch of a t-rex and a few guns...
A game design is more that a catchy name and a story synopsis.
I am willing to agree.... T-Wrecks is a badass name.... :)
jeffreyianwilson
02-17-2010, 02:22 AM
Though I must say, T-Wrecks is the greatest name I have ever heard.
Check this out. http://img46.imageshack.us/img46/3694/twrecksconceptfinal.jpg
This is MUCH better.... Good work... You will be judged by the effort you put in. This at least shows some work which is attractive to those looking for a team.
I guess a good rule of thumb is to post FINISHED work if you're looking to recruit.
Jeff
McTavish
02-17-2010, 11:49 AM
http://img46.imageshack.us/img46/3694/twrecksconceptfinal.jpg
Im sorry but this now has both "Creation Studios" and "Unchained Studios" on this picture ? I have 1 questions....
Where do I NOW apply for creation studios :P
nah im kidding, good luck to ya
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