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Alessaint
02-09-2010, 08:14 AM
When my interpactor touches a static mesh (with collisions shown I can see that it is indeed when any of their polygons overlap) a touch event is triggered but no matter where/how they touch, the event's hitpoint parameter contains position of pivot of the touching entity instead of the exact position in space where those polygons touched. Am I doing something wrong or is it normal?

Thanks, guys