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View Full Version : Combining a FaceFX bones rig with a Biped Rig in 3DS Max for export to UDK



yahadi
02-07-2010, 07:31 AM
I want to have a character for a cutscene in UDK.

Using 3DS Max, I managed to export the body of the character along with custom animations and they work perfectly. I also managed to export the FaceFX Slade sample head and its working fine in UDK as well.

The problem the head and the body are working fine individually, I cannot figure out how to combine them together. The body is using Character Studio Biped bones while the head is using regular bones. I tried to add the head bone to the skin modifier of the head mesh (to the already existing list of facial max bones) but moving the head bone after that does not deform the head mesh (in Max).

geodav
02-07-2010, 01:20 PM
try watch my UT3 videos for FaceFX, i suggest you don't use the basic biped, i used the UT3 rigg and added the marcus face rig

yahadi
02-08-2010, 07:12 AM
I checked out your tutorials but couldn't find a solution. I need the body to use a Character Studio Biped Rig while the head mesh retaining the bones facial rig.

geodav
02-08-2010, 01:47 PM
you have to join the two into a single mesh, afaik you can't join them ingame

yahadi
02-09-2010, 12:12 AM
Ok, but then how can i have two different different rigs drive the same mesh?

geodav
02-09-2010, 01:48 PM
just link the root face bone to the head bone