yahadi
02-07-2010, 07:31 AM
I want to have a character for a cutscene in UDK.
Using 3DS Max, I managed to export the body of the character along with custom animations and they work perfectly. I also managed to export the FaceFX Slade sample head and its working fine in UDK as well.
The problem the head and the body are working fine individually, I cannot figure out how to combine them together. The body is using Character Studio Biped bones while the head is using regular bones. I tried to add the head bone to the skin modifier of the head mesh (to the already existing list of facial max bones) but moving the head bone after that does not deform the head mesh (in Max).
Using 3DS Max, I managed to export the body of the character along with custom animations and they work perfectly. I also managed to export the FaceFX Slade sample head and its working fine in UDK as well.
The problem the head and the body are working fine individually, I cannot figure out how to combine them together. The body is using Character Studio Biped bones while the head is using regular bones. I tried to add the head bone to the skin modifier of the head mesh (to the already existing list of facial max bones) but moving the head bone after that does not deform the head mesh (in Max).