styx3d
02-06-2010, 09:29 AM
Hi, I'm doing an unwrap with a trapezoidal object and I am wondering about the best way of doing it.
I´ve tried with the method of the first image (planar projection). There are no distortion in the texture, but I think it is not the right way, because the seams of the UVs must be straights.
http://img211.imageshack.us/img211/4226/1nonstraightuvs.jpg
So I've tried a cylindric projection making straight lines. But I have a lot of distortion in the texture (as you can see in the next image).
http://img708.imageshack.us/img708/3861/2texturedistortion.jpg
What is the best method for unwrapping this trapezoidal object?
Thanks
I´ve tried with the method of the first image (planar projection). There are no distortion in the texture, but I think it is not the right way, because the seams of the UVs must be straights.
http://img211.imageshack.us/img211/4226/1nonstraightuvs.jpg
So I've tried a cylindric projection making straight lines. But I have a lot of distortion in the texture (as you can see in the next image).
http://img708.imageshack.us/img708/3861/2texturedistortion.jpg
What is the best method for unwrapping this trapezoidal object?
Thanks