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View Full Version : RTS style warfactory WIP



mkandersson
02-05-2010, 05:06 AM
I made this for fun just to learn 3D. Didn't know what it was first but then for some reason it became a rts style warfactory/barrack :)
Its not omptimized for a game because its around 3500 polys and it's not uv maped yet.

Update 2:

http://www.mka-portfolio.com/images/barrack1.jpg

http://www.mka-portfolio.com/images/barrack2.jpg

Guns Are Toys
02-05-2010, 07:56 PM
Reminds me of the GDI barrics from c&c. Very good for someone just starting with 3D modeling.

toxicpanther
02-05-2010, 08:05 PM
@guns are toys
that's exactly what i was thinking.

btw,may i suggest you use a cloth for the flag,it will make it way more realistic and interactive.

mkandersson
02-06-2010, 03:53 AM
Guns Are Toys
Yeah now when you mention it... kinda does :S thx.
I have worked a lot with BSP over the years so I think that helps a lot learning this.
My opinion 3D are like BSP... just way more advanced and free to work with :D

toxicpanther
Yeah good idea. Any idea on how to do that? I know you have to add a bone in the flag and then add
cloth phys to it (or something like that). Care to help me out? :)

And yeah feel free to criticise me because I want to hear what I do wrong and how I can improve.
I want to be able to work as a 3D modeller in the future if I don’t have a level design job

toxicpanther
02-07-2010, 09:27 AM
http://www.youtube.com/watch?v=fwXsHvlVryE - part 1
http://www.youtube.com/watch?v=V5iVXo-uIAs - part 2
http://www.youtube.com/watch?v=P-DDsxLaEiE - part 3

ravens tutorials helped me out a while ago when i tried to learn how to do this.
hope i helped!
as far as criticisms go.
i believe you'll have to remake it. on the top it looks a bit rough,what i mean by rough is not smooth.
delete the platform thing,you could easily recreate a newer,better one in the udk.
and recreate the fences and add them seperatly,udk was designed so that you can put multiple objects on top of each other with out using a 3d modeling program.
[that's the same case with most or all of the other editors out there]
i could list off a few more,but until you get the main things out of the way, I can't tell you much more.

mkandersson
02-07-2010, 12:24 PM
Thanks I'll have a look on it! Yeah I wanted it to be a single model thats why I did it like that.

I just realised (after watching a 3D tutorial video) that this model is not that good looking :)
and that I need to learn how to do normal maping and projection maping and convert this to a low poly mesh
before I can start texturing this thing. So this is gonna take a while.

I should have posted this is 3D Dev and not in show off sorry... :o
Perhaps It can be moved by a Admin or something