View Full Version : Problem with my custom character textures in game??
SteChabeaux
01-30-2010, 06:37 AM
Im currently developing a custom character for my BA Hons degree and have have got to the stage of importing my model into UT3.
Last night i imported the model into UT3 successfully and when i select the character in Customize Player all appears to be fine the model loads up correctly and all textures are ok.
However when i enter a match the torso on the back of the character is all black with no textures applied.
Anyone know where im going wrong here?
If anyone can help me out it would be muchly appreciated.
If anyones interested here is a link to my thread showing the work that i have done lately its still work in progress mind.
http://forums.epicgames.com/showthread.php?t=716007
nightFlarer
01-30-2010, 07:20 AM
It's showing up black because UT3 uses a set UV layout
http://camink.com/UT3/UT3CustCharTutorial02.html
That should show you how to set all the UVs in the right place.
SteChabeaux
01-30-2010, 09:11 AM
Thanks for replying nightFlarer.
I have set out my UV layout as i should, infact i have also used these exact images to make sure that they are in the right place.
As i said when on selecting the character all textures are present but not in-game.
Is there any other reason why they aint showing up in game at all?
geodav
01-30-2010, 01:33 PM
check your launch.log or use a tutorial that the author still supports !!!!
SteChabeaux
01-30-2010, 04:05 PM
Ok geodav ive checked the launch.log and it is bringing up the following error:
Error: Character creation package 'testy' doesn't have ServerSideOnly flag set. Set this using the 'SetPackageFlags' commandlet.
Would this have anything to do with it?
Here is what i entered into UTCustomChar:
Parts=(Part=PART_Head,ObjectName="testy.Parts.testy_head",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_Helmet,ObjectName="testy.Parts.testy_helmet",PartID="ZZ",FamilyID="IRNM",bNoGoggles=true)
Parts=(Part=PART_Torso,ObjectName="testy.Parts.testy_torso",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_ShoPad,ObjectName="testy.Parts.testy_XShoPad01",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_Arms,ObjectName="testy.Parts.testy_arm",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_Thighs,ObjectName="testy.Parts.testy_legs",PartID="ZZ",FamilyID="IRNM")
Parts=(Part=PART_Boots,ObjectName="testy.Parts.testy_boot",PartID="ZZ",FamilyID="IRNM")
Characters=(CharName="testy",Description="<Strings:UTGameUI.CharLocData.Cain_Description>",CharID="ZZ",bLocked="false",Faction="Ironguard",PreviewImageMarkup="<Images:UI_Portrait.Character.UI_Portrait_Character _Ironguard_Male_Head01>",CharData=(FamilyID="IRNM",HeadID="ZZ",FacemaskID="ZZ",TorsoID="ZZ",ShoPadID="ZZ",bHasLeftShoPad=true,bHasRightShoPad=true,ArmsID="ZZ",ThighsID="ZZ",BootsID="ZZ"))
SteChabeaux
01-30-2010, 04:13 PM
I dont know if this has anything to do with it as well:
Error: Character creation package 'testy' doesn't have ServerSideOnly flag set. Set this using the 'SetPackageFlags' commandlet.
Log: CONSTRUCTIONING: LoadFamilyAsset (IRNM) Took: 0.67 secs
ScriptLog: CUSTOMCHAR Start: UTPlayerReplicationInfo_2 STESHABOO TeamSkin: V01
Log: Cannot find PartID 'ZZ' - Falling back to BasedOnChar.
Log: FindPartSkelMesh: Failed to find Family:IRNM Part:2 PartID:ZZ
Log: StartCustomCharMerge: 0.121046 ms initializing, 0.281975 ms texture streaming
Log: Source mesh can only have 1 or 2 sections. (testy.Parts.testy_head)
Log: Cannot find PartID 'ZZ' - Falling back to BasedOnChar.
Log: FindPartSkelMesh: Failed to find Family:IRNM Part:2 PartID:ZZ
Log: Source mesh can only have 1 or 2 sections. (testy.Parts.testy_torso)
Log: Source mesh can only have 1 or 2 sections. (testy.Parts.testy_arm)
Log: Source mesh can only have 1 or 2 sections. (testy.Parts.testy_legs)
If this the problem could someone tell me how to fix the issue please ive never done anything like this before?
SteChabeaux
01-31-2010, 10:10 AM
Here is my character on the select screen with all textures present:
http://i611.photobucket.com/albums/tt194/stechabeaux/DSC02056.jpghttp://i611.photobucket.com/albums/tt194/stechabeaux/DSC02057.jpg
And here is the character in-game the Torso, Arms and Bottom of Boots are all black and i cant work out why:
http://i611.photobucket.com/albums/tt194/stechabeaux/DSC02058.jpghttp://i611.photobucket.com/albums/tt194/stechabeaux/DSC02059.jpg
Could really do with some help as this is stopping me progressing with the character. Has anyone else had this problem?
geodav
01-31-2010, 01:42 PM
ok first you should be posting this in the UT3 forum,
but it looks like your mesh has more than 1 or 2 material slots
i would advise you reduce this to 1 material per mesh
SteChabeaux
02-02-2010, 03:36 PM
Sorry about posting in the wrong place geodav it wont happen again. I just thought that i would let you know that i believe that this was the problem i was having. I went back into 3DS Max and i made sure that all body parts had a Material ID of 1 and the Smoothing Groups set to 1. When in the Unreal Editor now when i applied the texture to the Torso, Arms and Boots all textures where applied in just one material slot instead of about 7 slots. Once imported it into UT3 i went into a match and to my delight it worked.
So thanks geodav youve been a great help :)
geodav
02-02-2010, 03:58 PM
great to hear it's now working, how about a little video on youtube ;)
SteChabeaux
02-02-2010, 06:45 PM
Yeah im really pleased geodav so thanks again here is some videos ive uploaded to you tube the first one i stupidly never added the top of the head on the character select screen. I added it in as a helmet makes my texturing alot easier.
http://www.youtube.com/watch?v=4erOwA9RPbA
This one was just to see if the team based textures were coming in ok and everything seems ok.
http://www.youtube.com/watch?v=Tv4vW2N8erk
My texturing isnt finished yet this is still work in progress ive still got to take my model into Z-Brush and add the Specular, Normal and emissive maps. I just wanted to get the character in before i progressed on.
See what you think geodav
geodav
02-03-2010, 01:40 PM
thats great, looking forward to see any updates when your ready :)
SteChabeaux
02-03-2010, 04:14 PM
Thanks geodav i shall keep you posted on any updates that i do ive just started some ZBrush work so going to be a few days getting my normals ready etc. I send you a message when they are finished.
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