View Full Version : Moving animation away from Origo [Solved]
HeroBiX
01-28-2010, 04:44 AM
I have a cut scene part where the char moves away for a bit and I wounder, when I import it to Unreal, it just does the moves at origo and dosn't move a bit, how can I make it move away from origo and walk the original path?
thanks in advance
HeroBiX
01-28-2010, 05:44 AM
I found it out =)
You go first to your "AnimSet"
- Choose your animation
- Go to "AnimSet" tab under "Skeleton Tree"
- Add "new item" to "use Translation Bone"
- Then you can either type in your bone name that you want to use the original animation, for example "hips"
or you right click on your bone, "copy to clipboard" and then right click and "paste"
You need only to choose for example "hips", then all the bones under the hierarchy will do the same animation, so you dont need to but every single bone in the list
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