Flak
01-16-2010, 10:25 AM
Epic Games has released the January 2010 UDK Beta, a free, updated version of the Unreal Development Kit (UDK).
Epic is committed to providing the UDK community with regular software releases free of charge, and the latest beta is available now at www.udk.com/download.
Do you need to get your UDK game in front of a publisher? Epic wants to hear from you!
Also, please check out our updated technical, legal and licensing FAQs:
http://udn.epicgames.com/Three/DevelopmentKitFAQ
An extensive list of new additions and improvements included with this version is available at:
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html#January 2010: UDKInstall-2010-01-BETA
decal improvements
lit translucent decals are now supported
allows much better blending of decal edges into the environment
shadowmap support for decals
works for both static and dynamic shadow maps and allows for decals to receive shadows from dominant directional lights as well as toggleable lights
works when decal is attached to texture and vertex lightmapped
Animtrails: animation driven trail emitters
allows artists to easily create particle trails following animations
http://udn.epicgames.com/Three/AnimTrails.html
ongoing UTGame de-nativization
Moving UTGame specific C++ functionality that didn't need to be in C++ back into UnrealScript
This makes it easier for UDK developers to see how we implemented this functionality, and has also resulted in new engine functionality being exposed to script.
Notable examples include the new SVehicle physics interface functions and making it possible to tick skeletal controllers and UTUIScenes in script.
fixed Lightmass generating directional lighting being flipped in the texture's V direction
Updated UDN Documentation
* http://udn.epicgames.com/Three/DirectoryLayout.html
* http://udn.epicgames.com/Three/LocalizedTextFiles.html
* http://udn.epicgames.com/Three/LocalizationReference.html
* http://udn.epicgames.com/Three/UnrealScriptStructs.html
* http://udn.epicgames.com/Three/UnrealPackages.html
* http://udn.epicgames.com/Three/RemoteControl.html
* http://udn.epicgames.com/Three/ScriptProfiler.html
* http://udn.epicgames.com/Three/DialogSystem.html
* http://udn.epicgames.com/Three/ParticleExamples.html
* http://udn.epicgames.com/Three/ParticleSystemReference.html
* http://udn.epicgames.com/Three/CollisionReference.html
* http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
* http://udn.epicgames.com/Three/DominantLights.html
* http://udn.epicgames.com/Three/FractureTool.html
* http://udn.epicgames.com/Three/PhysicalMaterial.html
* http://udn.epicgames.com/Three/TerrainDesign.html
* http://udn.epicgames.com/Three/TerrainEditorUserGuide.html
* http://udn.epicgames.com/Three/SettingUpTerrain.html
* http://udn.epicgames.com/Three/UsingTerrain.html
* http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html
* http://udn.epicgames.com/Three/ViewModes.html
* http://udn.epicgames.com/Three/StatsDescriptions.html
Additional documentation, code samples and more are available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitHome.html
Join the UDK user group on LinkedIn:
http://www.linkedin.com/groups?gid=2493123
Check out UDK on Facebook:
http://www.facebook.com/pages/UDK/183744733429
Epic is committed to providing the UDK community with regular software releases free of charge, and the latest beta is available now at www.udk.com/download.
Do you need to get your UDK game in front of a publisher? Epic wants to hear from you!
Also, please check out our updated technical, legal and licensing FAQs:
http://udn.epicgames.com/Three/DevelopmentKitFAQ
An extensive list of new additions and improvements included with this version is available at:
http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html#January 2010: UDKInstall-2010-01-BETA
decal improvements
lit translucent decals are now supported
allows much better blending of decal edges into the environment
shadowmap support for decals
works for both static and dynamic shadow maps and allows for decals to receive shadows from dominant directional lights as well as toggleable lights
works when decal is attached to texture and vertex lightmapped
Animtrails: animation driven trail emitters
allows artists to easily create particle trails following animations
http://udn.epicgames.com/Three/AnimTrails.html
ongoing UTGame de-nativization
Moving UTGame specific C++ functionality that didn't need to be in C++ back into UnrealScript
This makes it easier for UDK developers to see how we implemented this functionality, and has also resulted in new engine functionality being exposed to script.
Notable examples include the new SVehicle physics interface functions and making it possible to tick skeletal controllers and UTUIScenes in script.
fixed Lightmass generating directional lighting being flipped in the texture's V direction
Updated UDN Documentation
* http://udn.epicgames.com/Three/DirectoryLayout.html
* http://udn.epicgames.com/Three/LocalizedTextFiles.html
* http://udn.epicgames.com/Three/LocalizationReference.html
* http://udn.epicgames.com/Three/UnrealScriptStructs.html
* http://udn.epicgames.com/Three/UnrealPackages.html
* http://udn.epicgames.com/Three/RemoteControl.html
* http://udn.epicgames.com/Three/ScriptProfiler.html
* http://udn.epicgames.com/Three/DialogSystem.html
* http://udn.epicgames.com/Three/ParticleExamples.html
* http://udn.epicgames.com/Three/ParticleSystemReference.html
* http://udn.epicgames.com/Three/CollisionReference.html
* http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
* http://udn.epicgames.com/Three/DominantLights.html
* http://udn.epicgames.com/Three/FractureTool.html
* http://udn.epicgames.com/Three/PhysicalMaterial.html
* http://udn.epicgames.com/Three/TerrainDesign.html
* http://udn.epicgames.com/Three/TerrainEditorUserGuide.html
* http://udn.epicgames.com/Three/SettingUpTerrain.html
* http://udn.epicgames.com/Three/UsingTerrain.html
* http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html
* http://udn.epicgames.com/Three/ViewModes.html
* http://udn.epicgames.com/Three/StatsDescriptions.html
Additional documentation, code samples and more are available at the Unreal Developer Network (UDN):
http://udn.epicgames.com/Three/DevelopmentKitHome.html
Join the UDK user group on LinkedIn:
http://www.linkedin.com/groups?gid=2493123
Check out UDK on Facebook:
http://www.facebook.com/pages/UDK/183744733429