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Flak
01-16-2010, 10:25 AM
Epic Games has released the January 2010 UDK Beta, a free, updated version of the Unreal Development Kit (UDK).

Epic is committed to providing the UDK community with regular software releases free of charge, and the latest beta is available now at www.udk.com/download.

Do you need to get your UDK game in front of a publisher? Epic wants to hear from you!

Also, please check out our updated technical, legal and licensing FAQs:

http://udn.epicgames.com/Three/DevelopmentKitFAQ

An extensive list of new additions and improvements included with this version is available at:

http://udn.epicgames.com/Three/DevelopmentKitBuildUpgradeNotes.html#January 2010: UDKInstall-2010-01-BETA


decal improvements

lit translucent decals are now supported

allows much better blending of decal edges into the environment

shadowmap support for decals

works for both static and dynamic shadow maps and allows for decals to receive shadows from dominant directional lights as well as toggleable lights
works when decal is attached to texture and vertex lightmapped

Animtrails: animation driven trail emitters

allows artists to easily create particle trails following animations
http://udn.epicgames.com/Three/AnimTrails.html

ongoing UTGame de-nativization

Moving UTGame specific C++ functionality that didn't need to be in C++ back into UnrealScript
This makes it easier for UDK developers to see how we implemented this functionality, and has also resulted in new engine functionality being exposed to script.

Notable examples include the new SVehicle physics interface functions and making it possible to tick skeletal controllers and UTUIScenes in script.


fixed Lightmass generating directional lighting being flipped in the texture's V direction


Updated UDN Documentation

* http://udn.epicgames.com/Three/DirectoryLayout.html
* http://udn.epicgames.com/Three/LocalizedTextFiles.html
* http://udn.epicgames.com/Three/LocalizationReference.html
* http://udn.epicgames.com/Three/UnrealScriptStructs.html
* http://udn.epicgames.com/Three/UnrealPackages.html
* http://udn.epicgames.com/Three/RemoteControl.html
* http://udn.epicgames.com/Three/ScriptProfiler.html
* http://udn.epicgames.com/Three/DialogSystem.html
* http://udn.epicgames.com/Three/ParticleExamples.html
* http://udn.epicgames.com/Three/ParticleSystemReference.html
* http://udn.epicgames.com/Three/CollisionReference.html
* http://udn.epicgames.com/Three/DevelopmentKitFirstScriptProject.html
* http://udn.epicgames.com/Three/DominantLights.html
* http://udn.epicgames.com/Three/FractureTool.html
* http://udn.epicgames.com/Three/PhysicalMaterial.html
* http://udn.epicgames.com/Three/TerrainDesign.html
* http://udn.epicgames.com/Three/TerrainEditorUserGuide.html
* http://udn.epicgames.com/Three/SettingUpTerrain.html
* http://udn.epicgames.com/Three/UsingTerrain.html
* http://udn.epicgames.com/Three/ParticleSpriteSubUVEmitterTutorial.html
* http://udn.epicgames.com/Three/ViewModes.html
* http://udn.epicgames.com/Three/StatsDescriptions.html

Additional documentation, code samples and more are available at the Unreal Developer Network (UDN):

http://udn.epicgames.com/Three/DevelopmentKitHome.html

Join the UDK user group on LinkedIn:

http://www.linkedin.com/groups?gid=2493123

Check out UDK on Facebook:

http://www.facebook.com/pages/UDK/183744733429

LennardF1989
01-17-2010, 10:51 AM
You can download the MyDiff between December and the January release here:

MyDiff-December-January.txt (http://files.lennardf1989.com/Junk/UDK/MyDiff-December-January.txt)

It's a download now because there are soo many changes the number of characters is to high for this post. Because of this, it is recommended to port over your project if you work of the UDK directory.

Enjoy.

FlamingRain
01-17-2010, 11:25 AM
It seems that the January build messes up the jerry-rigged SSE2 fix.

I'm not 100% sure of this but I'll keep trying to find out.

dr3k
01-22-2010, 01:11 PM
hi lennard, yeah seems like it's better to port my project instead of replacing files, i have a question for this, how can i "send" or export some custom postprocess fx and materials from one library to the new library in the january version? thanks in advance!

Blade[UG]
01-22-2010, 06:01 PM
lennard, any chance you've got an actual diff of the src folder? i can make one, just not at home to do it right now, and was thinking about it