0x40
01-11-2010, 05:23 PM
Hello Everyone,
I have a few animations that had to be adjusted for the UDK, basically I had to link everything under a root; not a huge deal. Well, when I import my skeletal mesh and animations in the animation viewer Im getting mixed results.
I have two animations in my animationset. Sometimes one will work and the other won't and after a re import the one that didn't work now does and the one that did work doesn't work. No matter what, they both will not work one after the other. The problem looks like a skinning problem but I cannot tell. Also! This seems to be linked with the "Animation Rotation Only" check-box. Here are the images that I get with two different animations, both using the same bone structure.
Broken
http://img189.imageshack.us/img189/2876/67020715.jpg
Works
http://img192.imageshack.us/img192/3145/image2kh.jpg
Anyone have any idea whats going on here? I'm stumped. I did just find out though that the bone structures, although the same, are moved ~30 units from scene to scene, would this have any effect on how the skeletal mesh is holding these animations?
Thanks a ton!
0x40
I have a few animations that had to be adjusted for the UDK, basically I had to link everything under a root; not a huge deal. Well, when I import my skeletal mesh and animations in the animation viewer Im getting mixed results.
I have two animations in my animationset. Sometimes one will work and the other won't and after a re import the one that didn't work now does and the one that did work doesn't work. No matter what, they both will not work one after the other. The problem looks like a skinning problem but I cannot tell. Also! This seems to be linked with the "Animation Rotation Only" check-box. Here are the images that I get with two different animations, both using the same bone structure.
Broken
http://img189.imageshack.us/img189/2876/67020715.jpg
Works
http://img192.imageshack.us/img192/3145/image2kh.jpg
Anyone have any idea whats going on here? I'm stumped. I did just find out though that the bone structures, although the same, are moved ~30 units from scene to scene, would this have any effect on how the skeletal mesh is holding these animations?
Thanks a ton!
0x40