Cors
01-09-2010, 12:39 PM
When I start the editor, it prompts me to re-create the GameAssetDatabase checkpoint file then asserts on line 560 in Array.h.
I am running Windows 7. I have set all the executables in the binaries folder to "Run as administrator".
Log: Log file open, 01/09/10 12:27:07
Init: Version: 6094
Init: Epic Internal: 0
Init: Compiled (32-bit): Dec 10 2009 13:30:04
Init: Changelist: 422614
Init: Command line: editor COF-Castle01 -log -norc -Exec=UnrealFrontend_TmpExec.txt -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: C:\Projects\CoF\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: PHOENIX
Init: User: brianholinka
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =2.337910 MHz
Init: Memory total: Physical=3.0GB Pagefile=6.0GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am Phoenix (192.168.1.101:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.3.1
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Log: ... Loaded 182 shaders (0 legacy, 0 redundant)
Log: ... Loaded 172 shaders (0 legacy, 0 redundant)
Log: Shader cache for LocalShaderCache-PC-D3D-SM3 contains 3 materials (0 redundant)
Log: ... Loaded 10899 shaders (0 legacy, 127 redundant)
Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 740 materials (0 redundant)
Log: 83466 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Supported Consoles:
Log: PC
Log: Initializing Engine...
Log: Encountered missing default brush - spawning new one
Init: UEngine initialized
Init: Transaction tracking system initialized
Log: Can't find edit package 'OnlineSubsystemGameSpy'
Log: Can't find edit package 'OnlineSubsystemLive'
Init: Using 'Speakers (Creative SB X-Fi)' : 6 channels at 48 kHz using 32 bits per sample
Log: XAudio2Device: Allocated 32 sources
Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
Init: XAudio2Device initialized.
Init: Client initialized
Init: Editor engine initialized
Log: Initializing Engine Completed
Log: >>>>>>>>>>>>>> Initial startup: 5.02s <<<<<<<<<<<<<<<
Cmd: MODE MAPEXT=udk
Log: GameAssetDatabase: Checkpoint file name: ..\..\UTGame\Content\GameAssetDatabase.checkpoint
Log: GameAssetDatabase: Existing checkpoint file contains timestamp: 12/10/2009 1:41:17 PM.
Log: GameAssetDatabase: Loaded 4052 assets, 5361 tags/collections (487 in use) from the checkpoint file.
Log: GameAssetDatabase: Updating database from content packages...
Log: GameAssetDatabase: 88 object class types will be processed.
Log: GameAssetDatabase: Found 235 packages.
Critical: appError called: Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:c:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 560]
Stack: Address = 0x0 (filename not found)
Critical: Windows GetLastError: The specified module could not be found. (126)
Log: === Critical error: ===
Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:c:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 560]
Stack: Address = 0x0 (filename not found)
System.Runtime.InteropServices.SEHException error in UDK:
External component has thrown an exception.
at LoadObject<class UClass>(UObject* , Char* , Char* , UInt32 , UPackageMap* )
at FGameAssetDatabase.GatherAssetsFromPackageLinker(F GameAssetDatabase* , ULinkerLoad* InLinker, TSet<FName\,DefaultKeyFuncs<FName\,0>\,FDefaultSetAllocator>* InAllowedClasses, TSet<FName\,DefaultKeyFuncs<FName\,0>\,FDefaultSetAllocator>* InOutCurrentlyExistingAssets)
at FGameAssetDatabase.RebuildDefaultTags(FGameAssetDa tabase* , TSet<FName\,DefaultKeyFuncs<FName\,0>\,FDefaultSetAllocator>* OutCurrentlyExistingAssets)
at FGameAssetDatabase.UpdateDatabase(FGameAssetDataba se* , FGameAssetDatabaseStartupConfig* InConfig)
at FGameAssetDatabase.Init(FGameAssetDatabaseStartupC onfig* InConfig, FString* OutInitErrorMessageText)
at FGameAssetDatabase.ShowJournalAlarmDialog()
at FGameAssetDatabase.CheckJournalAlarm()
at GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x75529617 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x59da81 (filename not found) [in C:\Projects\CoF\Binaries\Win32\UDK.exe]
I am running Windows 7. I have set all the executables in the binaries folder to "Run as administrator".
Log: Log file open, 01/09/10 12:27:07
Init: Version: 6094
Init: Epic Internal: 0
Init: Compiled (32-bit): Dec 10 2009 13:30:04
Init: Changelist: 422614
Init: Command line: editor COF-Castle01 -log -norc -Exec=UnrealFrontend_TmpExec.txt -DEFENGINEINI=..\..\UTGame\Config\DefaultEngineUDK. ini
Init: Base directory: C:\Projects\CoF\Binaries\Win32\
Init: Character set: Unicode
Init: Computer: PHOENIX
Init: User: brianholinka
Init: CPU Page size=4096, Processors=2
Init: High frequency timer resolution =2.337910 MHz
Init: Memory total: Physical=3.0GB Pagefile=6.0GB Virtual=2.0GB
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
Init: WinSock: I am Phoenix (192.168.1.101:0)
Init: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
Init: Object subsystem initialized
Log: Initializing FaceFX...
Log: FaceFX initialized:
Log: version : 1.7.3.1
Log: licensee: Unreal Engine 3 Licensee
Log: project : Unreal Engine 3 Project
Log: ... Loaded 182 shaders (0 legacy, 0 redundant)
Log: ... Loaded 172 shaders (0 legacy, 0 redundant)
Log: Shader cache for LocalShaderCache-PC-D3D-SM3 contains 3 materials (0 redundant)
Log: ... Loaded 10899 shaders (0 legacy, 127 redundant)
Log: Shader cache for RefShaderCache-PC-D3D-SM3 contains 740 materials (0 redundant)
Log: 83466 objects as part of root set at end of initial load.
Log: 0 out of 0 bytes used by permanent object pool.
Log: Supported Consoles:
Log: PC
Log: Initializing Engine...
Log: Encountered missing default brush - spawning new one
Init: UEngine initialized
Init: Transaction tracking system initialized
Log: Can't find edit package 'OnlineSubsystemGameSpy'
Log: Can't find edit package 'OnlineSubsystemLive'
Init: Using 'Speakers (Creative SB X-Fi)' : 6 channels at 48 kHz using 32 bits per sample
Log: XAudio2Device: Allocated 32 sources
Log: XAudio2Device: CommonAudioPoolSize is set to 0 - disabling persistent pool for audio data
Init: XAudio2Device initialized.
Init: Client initialized
Init: Editor engine initialized
Log: Initializing Engine Completed
Log: >>>>>>>>>>>>>> Initial startup: 5.02s <<<<<<<<<<<<<<<
Cmd: MODE MAPEXT=udk
Log: GameAssetDatabase: Checkpoint file name: ..\..\UTGame\Content\GameAssetDatabase.checkpoint
Log: GameAssetDatabase: Existing checkpoint file contains timestamp: 12/10/2009 1:41:17 PM.
Log: GameAssetDatabase: Loaded 4052 assets, 5361 tags/collections (487 in use) from the checkpoint file.
Log: GameAssetDatabase: Updating database from content packages...
Log: GameAssetDatabase: 88 object class types will be processed.
Log: GameAssetDatabase: Found 235 packages.
Critical: appError called: Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:c:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 560]
Stack: Address = 0x0 (filename not found)
Critical: Windows GetLastError: The specified module could not be found. (126)
Log: === Critical error: ===
Assertion failed: i>=0 && (i<ArrayNum||(i==0 && ArrayNum==0)) [File:c:\depot\unrealengine3\development\src\core\i nc\Array.h] [Line: 560]
Stack: Address = 0x0 (filename not found)
System.Runtime.InteropServices.SEHException error in UDK:
External component has thrown an exception.
at LoadObject<class UClass>(UObject* , Char* , Char* , UInt32 , UPackageMap* )
at FGameAssetDatabase.GatherAssetsFromPackageLinker(F GameAssetDatabase* , ULinkerLoad* InLinker, TSet<FName\,DefaultKeyFuncs<FName\,0>\,FDefaultSetAllocator>* InAllowedClasses, TSet<FName\,DefaultKeyFuncs<FName\,0>\,FDefaultSetAllocator>* InOutCurrentlyExistingAssets)
at FGameAssetDatabase.RebuildDefaultTags(FGameAssetDa tabase* , TSet<FName\,DefaultKeyFuncs<FName\,0>\,FDefaultSetAllocator>* OutCurrentlyExistingAssets)
at FGameAssetDatabase.UpdateDatabase(FGameAssetDataba se* , FGameAssetDatabaseStartupConfig* InConfig)
at FGameAssetDatabase.Init(FGameAssetDatabaseStartupC onfig* InConfig, FString* OutInitErrorMessageText)
at FGameAssetDatabase.ShowJournalAlarmDialog()
at FGameAssetDatabase.CheckJournalAlarm()
at GuardedMain(Char* , HINSTANCE__* , HINSTANCE__* , Int32 )
at ManagedGuardedMain(Char* CmdLine, HINSTANCE__* hInInstance, HINSTANCE__* hPrevInstance, Int32 nCmdShow)Address = 0x75529617 (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x59da81 (filename not found) [in C:\Projects\CoF\Binaries\Win32\UDK.exe]