View Full Version : Thanator from the Movie Avatar
01-07-2010, 06:39 PM
Here is a model I've been working on for the last 4 days. It is the thanator from the new Avatar movie. Hope you guys enjoy. http://img130.imageshack.us/img130/6944/thanatorwip9.jpg
01-07-2010, 06:43 PM
woah! looking great!
01-07-2010, 08:50 PM
Very nice, you plan on getting the model into udk?
01-11-2010, 04:19 PM
I've never used Blender, but does that say 25092 faces?
01-12-2010, 06:58 AM
Well, it looks like that many. However I suppose that is because of a smoothing modifier applied to make it look better on a screenshot ;)
Anyway - great job ( and a great movie btw ), looks really cool :) I'm waiting for more updates on it.
01-12-2010, 12:13 PM
Looks good, but I hope that models just going to be used to create a normal map and you have another, low res model for in game.
01-13-2010, 05:01 PM
In fact, I guess you can't use this model in game.
However, you could continue it in Zbrush or to finish the High model in your 3D software, and to retopologize it after.
01-14-2010, 03:32 PM
wow, thats pretty high poly...
02-06-2010, 06:30 PM
Here is a massive update!:D http://forum.nystic.com/download/file.php?id=10648
02-06-2010, 09:09 PM
02-07-2010, 12:39 AM
Looks really nice, just like the monster from Dances with Smurfs. Go ahead and think about it, I'm right.
02-10-2010, 11:18 AM
great work, especialy in blender!
02-12-2010, 12:50 AM
Zbrush update! I did this in 14 minutes after 2 days of learning zbrush.:D http://forum.nystic.com/download/file.php?id=10770
02-12-2010, 02:20 AM
excellent job bro. this is the best work ive seen come out of a Blender+Zbrush combo.
02-13-2010, 10:49 PM
Yeah it looks good. Zbrush is a powerful tool. And for those commenting on the polygon count of 25k, I'm working on a mesh pushing 3M. 25k isn't a lot for high polygon sculpting. How many polygons is that Zbrush mesh running at?
04-11-2010, 07:26 PM
I finally finished this beast guys! I learned a lot while modeling this dude. Enjoy!
05-30-2010, 10:41 PM
No comments at all?
05-30-2010, 10:51 PM
its cause you failed.... to do anything wrong. it looks really awsome. cant wait till i learn how to do stuff like that in zbrush.
05-31-2010, 12:07 AM
This is actually all modeled. :D Nothing has been sculpted.
05-31-2010, 05:08 PM
No comments at all?
The (I'm assuming here...) "neutral pose" is to stiff and hyper-extended (make sense?), but beyond that... you've done some awesome work there DM.
Are you skinning or rigging it? Would love to see it posed more life like.
07-03-2010, 03:21 AM
I might skin it. Here is my very first beauty render with this model.
07-03-2010, 06:16 AM
What software did you use?
07-03-2010, 08:30 AM
Oh man I love that someone modeled that. What are you going to use it for? Either way great job. looks awesome. The only thing I can say about it is that I think the legs should be a little longer. The hind legs are bent which means he has room to stand up higher but the front leg seems as though that's as far as they go. Pretty much the front legs are standing at their limit. Maybe make the front legs higher or longer. I remember them being longer. Over all really cool.
07-03-2010, 11:25 AM
isn't that a bit too high for in game? even if we're assuming that your poly count is the number of triangles, i think that's a bit too high for just one object. it does look freaking nice though, but you can definitely optimize some areas, especially if plan on normal mapping.
07-04-2010, 08:37 AM
Looking at your "beauty" pic, i would suggest you retopo in Zbrush. Very weird polygon usage and bad topology. A retop would be great.
01-23-2011, 07:31 PM
?!?! that topology looks fantastic!! whatareyousmoking?? and very nice replica man! looks exactly like the one in avatar.
01-24-2011, 06:09 AM
I think its great, but, you could save some poly's around mouth, feet, eye (head generally) by using some normal/height maps.
While it is a complex model considering it got 6 legs, and those nifty ears, it should be below 15-20k poly's at least and perhaps some LOD's a bit lower for long distance, but, if you only have 1 of them in the scene, i don't think it matters that much any ways, most cards now a days can chew tons of poly's without issues..
01-27-2011, 09:04 AM
Very nice modeling
the taco ninja
01-27-2011, 09:55 AM
really good man
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