RhinoMatte
01-07-2010, 11:10 AM
Hi. I'm using Blender for modeling and texturing, and XSI for animating and importing into UDK.
Until now, texturing in Blender has been quite easy (weapons and stuff), but I have trouble creating the correct UV-map for my character (a walking bear xD). With Blender, you can create "Seams", which show the parts which you want to get away from the rest in your UV-map. But I was wondering what parts I should seam.
Should I create a different seam for every different part of the body, even if they're going to be the same color? Or should I only seam the parts that need other textures, like the head and belly, for example? Thanks!
Until now, texturing in Blender has been quite easy (weapons and stuff), but I have trouble creating the correct UV-map for my character (a walking bear xD). With Blender, you can create "Seams", which show the parts which you want to get away from the rest in your UV-map. But I was wondering what parts I should seam.
Should I create a different seam for every different part of the body, even if they're going to be the same color? Or should I only seam the parts that need other textures, like the head and belly, for example? Thanks!