View Full Version : Mapping my model in 3ds for UDK
01-06-2010, 09:02 PM
Hello I've been spending a decent amount of time searching the forums on how to Map for the Unreal Development Kit. Well in the long run I've successfully figured out how to get my model Into the UDK as a ascII and i'm having trouble figuring out how to get him mapped well for the UDK each time he has a light blue and blue checkerboard pattern on him. I am wondering if anyon can assist me on a decent way to map a character model in max for the UDK and if that is a difficult thing then if there is a better way to map i could use the help its greatly appreciated. :D
01-06-2010, 09:09 PM
I would search for a tutorial on static mesh imports with materials.
I have seen several
01-13-2010, 09:25 AM
How to make a custom static mesh for Unreal3 tutorial (http://www.moddb.com/games/unreal-tournament-3/tutorials/how-to-make-a-custom-static-mesh-for-unreal3)
hope this will help you
01-13-2010, 09:55 AM
Thank you for all the replies, we currently have the model into UDK and the materials along with them all successfully done. Now we are just having a rigging merge problem ><
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