View Full Version : best way to simulate fur?
do i really have to use hundreds of mapped planes for this?
01-03-2010, 02:59 PM
Define what you mean fur? Do you have a reference animation or photo?
The UDN has a page on hair http://udn.epicgames.com/Three/CreatingHairUsingAlpha.html
yes, i mean like this guy for example:
thx for the link dn2. thats what i thought. so i have to place and rotate every friggin plane in place myself. oh joy :(
01-04-2010, 01:25 PM
you might be better of just using a normal map for the main area and the hair tutorial for the bits that overhang
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.