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daxfrost
01-01-2010, 04:48 PM
Hi udk'ers...

Does anyone have any idea how to control an entire game's speed?

So as to give a slow motion effect...? perhaps this is achievable with a special volume I am unaware of...?

Any takers? :) thanx!

elmuerte
01-01-2010, 05:53 PM
Just change the time dilation ( worldinfo.timedilation ).
This will affect the global passage of time, but tick will still happen at the usual passe

daxfrost
01-02-2010, 02:20 AM
Hi elmuerte,

Is worldinfo.timedilation a property only accessible through UnrealScript?

...I can't seem to find that property name in the Editor under View->World Properties->World Info

schenksmill
01-02-2010, 02:25 AM
TimeDilation is only available for modification through scripting. It's at line 73 of WorldInfo.uc, and is neither a config variable or an editor modifiable variable.

micahpharoh
01-02-2010, 03:26 AM
You can also access it in matinee. It has an entire track of it's own. You can do this through kismet, and it's a lot easier if you're not a coder.

CodeVeroby
01-03-2010, 10:41 AM
You can use the SloMo track in Matinee, and in there it can be manipulated so that the time is not static ..