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View Full Version : Exporting Animations and Skeletal Meshes in Blender



Pranav
12-31-2009, 09:48 AM
Hello everyone,

Well I have made a model in Blender, and an animation for it, Whenever I click Export PSK/PSA, it only exports the .PSK file and says there are no animations to export, meanwhile I DO have an animation that needs to be exported. I have NO clue why this happens, can someone please help me out?

darknet
12-31-2009, 11:02 PM
The Animation is in Action Editor Panel.

Pranav
01-01-2010, 12:53 PM
-_- I know that :D, I am saying that when I MAKe an animation and try and export it, there is no .psa file that is made, btw I am using Blender 2.49b 32 bit :D

axotier
01-02-2010, 05:19 PM
You need to be more specific or upload your blendfile so that someone can get a clue of whats wrong.

Pranav
01-07-2010, 03:33 PM
Hey, sorry not too active busy for a bit now, here is the blender file : http://www.filedropper.com/pistoltest1
My developer friend made that, pleae reply if you can on how to make it have working animations sequences :D, thank you!

Pharion3d
01-12-2010, 07:14 AM
I cant find the file in the link, but for a guess, have you named the bones correctly, and animated it using the bones?
Heres a good tutorial:
http://code.google.com/p/steam-punk-pirates-mod/wiki/CustomGunTutorial

darknet
01-12-2010, 02:01 PM
Yeah you have to name correctly. There should be no dot example. Bone.001 change the name to Bone_001. Else you give you an error in unreal. Animated bones should be in pose mode bone.

Pranav
01-16-2010, 08:53 AM
Oh, well letm e re-upload to MediaFire i followed that SteamPunkGunTutorial already ;P, btu thanks anyways, I will ask my modeller to re-send me that Pistol file to re-upload, thank you!