ZacD
12-27-2009, 09:04 PM
How do I make it a rigid body, and have it so it can get knocked around and blown apart?
Is there any way to boost the normal map intensity in the editor?
I'm not sure how the specular power works exactly but is that a normal set up?
Is there a way to fix the UV/spec seams that I'm seeing on the model?
How can I get AO and better shadows with them (on the ground and the chair (I did bake the lighting))?
Any other suggestions?
Its my first piece with zbrush and first time getting something into a game engine so I'm really happy/excited about it.
http://i45.tinypic.com/i5pymg.jpg
http://i47.tinypic.com/2v27b5y.jpg
http://i47.tinypic.com/6r1r9y.jpg
http://i48.tinypic.com/2m5lb4m.jpg
Is there any way to boost the normal map intensity in the editor?
I'm not sure how the specular power works exactly but is that a normal set up?
Is there a way to fix the UV/spec seams that I'm seeing on the model?
How can I get AO and better shadows with them (on the ground and the chair (I did bake the lighting))?
Any other suggestions?
Its my first piece with zbrush and first time getting something into a game engine so I'm really happy/excited about it.
http://i45.tinypic.com/i5pymg.jpg
http://i47.tinypic.com/2v27b5y.jpg
http://i47.tinypic.com/6r1r9y.jpg
http://i48.tinypic.com/2m5lb4m.jpg