View Full Version : Mouse cursor texture set alpha?
12-26-2009, 05:07 AM
i did the tutorial by roycher HERE (http://forums.epicgames.com/showthread.php?t=712537).
#The cursor floats in Z axis(may be) i.e. going in or out if on top of other objects.
please any suggestion tips would be appreciated.
Video Here (http://www.youtube.com/watch?v=wuytZihVJQM)
12-26-2009, 05:33 AM
look at some of the sample games, one of the show a way to set the actor to the front layer, that would make it draw on top of everything else.
12-26-2009, 08:02 PM
thanks spaceman , i have added
its better now the cursor is not clipping but it becomes bigger when on top of the wall or other objects.
12-27-2009, 03:42 PM
That simply because you are doing a trace and thus end up with a point closer when it hits said object. you could fix that with soem vectormath that rescalse the vector position for your projection based on a fixed distance.
12-28-2009, 08:58 AM
To make the material transparent simple invert the white background (or remake the texture with black) and set its rendering to Transparent. Also send the proper channel to the opacity connector.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.