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Nysuatro
12-21-2009, 04:43 PM
I am readying this http://udn.epicgames.com/Three/MasteringUnrealScriptFunctions.html

And I am now on : Figure 6.6 – The creature rotates to face the new destination

There is said to type Velocity = Normal(MoveDirection) * Speed;

But after some lines they repeat the code and there is :

function SetRandDest()
{
local Int Idx;
local AmbientCreatureNode DestNode;
local Vector MoveDirection;

Idx = Rand(MyNodes.Length);
DestNode = MyNodes[Idx];
MoveDirection= DestNode.Location – Location;
DesiredRotation = Rotator(MoveDirection);
Velocity = Normal(MoveDirection * Speed);
}

Its a small thing but I thought I just could mention it so it can be changed.

Greetz

Flak
12-21-2009, 04:59 PM
Thank you Nysuatro. This will be fixed today. (But you won't see it live until tomorrow)

Thanks again!