View Full Version : Custom models ghosting
12-18-2009, 12:54 AM
I've been making some models in Cinema 4D, then converting them to ASE objects in 3DS max (I know how to model in C4D, not 3DSMax), but when I import them into the UDK I have a problem. When the player dies they fall through my models. When I convert my models to Kactors they fall right through everything they're placed on.
It has to be a simple fix, does anyone have any ideas?:confused:
Thanks for you time.
12-18-2009, 01:02 AM
You MUST add simple collision in the static mesh preview window
12-18-2009, 12:29 PM
Spherical collision is on it. : \
I've compared this to other vanilla kactors and it looks the same?
12-18-2009, 07:12 PM
No not that , it wont do anything , thats just for touch or proximity events,
double click in on a static mesh on the generic browser it will pop out the static mesh viewer. You then find the collision tab and select collision>Auto convex collision. and it will calculate a collision for the mesh
12-19-2009, 10:55 AM
Before I went to collision>spherical collision, but I just tried what you said with 'auto convex' and it didn't work. : \
Think anything else might be the problem?
12-22-2009, 11:13 AM
I hate to bump something, but...
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