View Full Version : 3ds max size character
Kasigawa
12-13-2009, 06:37 PM
Hello, i'm currently working on walls, floors, ceilings, and the environment for my level. I had just got done making a hallway when I noticed it was a little too large. Can somebody address me to a character model for 3ds max so i can compare the size to the character. Thank you.
bigsnake
12-14-2009, 02:39 PM
Well, you cant export or take out characters from UDK as nothing (That I know of) can read the special files it uses once stuff is imported. You could try the scale tools in UDK to get a rough accurate of how big the character should be then edit the scale in 3DS
Archasis
12-14-2009, 03:37 PM
This thread should be helpful:
http://forums.epicgames.com/showthread.php?t=626767&highlight=player+height
MaximilianPs
12-18-2009, 05:07 AM
take a look
http://www.youtube.com/watch?v=mruO-0s1bY8
Hmmm, i build my character in real life size (about 1,90m). When i put him in udk, he looks like a giant. :eek:
http://img710.imageshack.us/img710/7074/maxd.jpg
http://img705.imageshack.us/img705/4184/udk.jpg
Are the ut3 chars migdets or do i miss something? :confused:
MaximilianPs
12-22-2009, 04:14 AM
did you resize the gid ?
by looking it looks like it should be half size...
take a look on this post -> Unit sizes (http://forums.epicgames.com/showthread.php?t=626767&highlight=player+height)
yes, i resized the grid. but the grid has nothing to do with unit scales. its just an optical help and only matters if u snap objects to the grid.
anyway, in the unit setup, what is ur system unit scale? mine is still 1cm = 1 unit. is that correct?
Contrails
12-22-2009, 08:09 AM
System unit scale should be 1 unit = 2 cm :)
Repent_
12-22-2009, 01:31 PM
I just download the Epic pawn, & use it as a sizer ..
clintonman
12-22-2009, 11:26 PM
You can get some UT3 skeletons for max on this page:
http://udn.epicgames.com/Three/UT3Mods.html#Characters
MaximilianPs
12-26-2009, 09:29 AM
i've got the exact size in centimeter is 2,54 !
make a cube 256x512x16 and u'll see, it fit perfectly in the UDK grid :)
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