View Full Version : Is there a way to convert skeletalmeshes to static meshes?
12-06-2009, 04:12 PM
Hi, i am new to the udk and i have been working for it for quite a while importing models to it with actorx and 3d max, but today i realesed that i have imported them as skeletal meshes, and i need them to be static meshes :(
Is there a easy way to convert them into static meshes from the content browser?
12-06-2009, 06:37 PM
Nah id say the easiest way would be to re export them as ".ase" files. sorry if that doesnt help too much!
12-06-2009, 06:59 PM
Thanks for the reply, i will start to re importing then
12-06-2009, 09:43 PM
Why do they need to be static? Functionally there should be no reason they can't do the same thing a static mesh does. In fact they are probably even better in certain situations. I'm surprised you were able to manage to import a mesh as a PSK without a skeleton though...
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