PuckerFactor
12-04-2009, 10:55 PM
I've searched all the forums looking for a definitive answer to this. The UDN "Using Decals" (http://udn.epicgames.com/Three/UsingDecals.html#%22Dynamic%22%20decals) has this to say about decals
Static decals
"Static" decals are decals that are placed in the level in UnrealEd?. The runtime cost of a static decal is roughly the same as a static mesh, except that decals have far fewer polys and do not collide, block, or cast shadows.
Dynamic decals
"Dynamic" decals are decals spawned during gameplay -- as a weapon hit effect, for example. Decals spawned in game have a one-time creation cost, after which the per-frame cost is the same as a static decal (just the draw call).
It doesn't say if you can use them on Vehicles. Can I apply a decal to the sides of a vehicle to show unit number and other assorted overlays?
Can the decal just be a texture or does it need to be associated with its own mesh?
Static decals
"Static" decals are decals that are placed in the level in UnrealEd?. The runtime cost of a static decal is roughly the same as a static mesh, except that decals have far fewer polys and do not collide, block, or cast shadows.
Dynamic decals
"Dynamic" decals are decals spawned during gameplay -- as a weapon hit effect, for example. Decals spawned in game have a one-time creation cost, after which the per-frame cost is the same as a static decal (just the draw call).
It doesn't say if you can use them on Vehicles. Can I apply a decal to the sides of a vehicle to show unit number and other assorted overlays?
Can the decal just be a texture or does it need to be associated with its own mesh?