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View Full Version : AmbientSound Actor



kenny.wright
12-04-2009, 07:08 PM
I'm trying to use the AmbientSound Actor to put a sound effect into a level that only plays once when the player enters it (i.e. it doesn't loop). I'm using an AmbientSound Actor with a Cue that doesn't have a looping node, but nothing happens when my player enters the radius.

Does anyone have any suggestions?