wagdog
12-02-2009, 05:25 PM
Greetings all,
I'm trying to work with blender and export a mesh from blender into the udk. Yes, I've googled, searched here, etc...
I'm having varying degrees of success, actually made a small cube, but it didn't show up in the editor (but did when I played the level - however no textures). I suspect after many more hours of searching and trial and error, I will eventually be successful.
However, it shouldn't be this painful. Seriously. Enough people are clamoring for Blender->UDK support.
I think it's essential that Blender and the now free-to-use UDK be better integrated, and that definitive information on how to make it happen be easily accessible.
Of course I recognize that Blender is not an "industry standard" tool like Maya or 3DSMax, but Blenders position as the premier open source 3D modeling tool makes it important, at least in my eyes.
I'm curious if anyone knows of a definitive source of information, or tutorial (preferably NOT on youtube) for exporting a blender static mesh with material(s) that actually works from start to finish, utilizing the current UDK.
I'm trying to work with blender and export a mesh from blender into the udk. Yes, I've googled, searched here, etc...
I'm having varying degrees of success, actually made a small cube, but it didn't show up in the editor (but did when I played the level - however no textures). I suspect after many more hours of searching and trial and error, I will eventually be successful.
However, it shouldn't be this painful. Seriously. Enough people are clamoring for Blender->UDK support.
I think it's essential that Blender and the now free-to-use UDK be better integrated, and that definitive information on how to make it happen be easily accessible.
Of course I recognize that Blender is not an "industry standard" tool like Maya or 3DSMax, but Blenders position as the premier open source 3D modeling tool makes it important, at least in my eyes.
I'm curious if anyone knows of a definitive source of information, or tutorial (preferably NOT on youtube) for exporting a blender static mesh with material(s) that actually works from start to finish, utilizing the current UDK.