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Ziboo
12-02-2009, 01:40 PM
Hi everyone,

I'm making a prototype for a game, and I'm using matinee to do it.
I put a SkeletalMeshActor into my scene, and drive his movement by the matinee, but I'm wondering if I can activate the ragdoll on the character during the sequence ?

The problem is ragdoll works with physical assets (RigidBody), but the character needs to be in InterpActor to works with matinee, so... I'm lost..

How can i do both into the matinee ?

Thanks everyone

Robin

Ziboo
12-11-2009, 01:30 PM
up

Someone have an idea please ?

micahpharoh
12-11-2009, 01:49 PM
As far as I know there is no way to do it. The best you can do is trick the audience by hiding one actor and unhiding the other at the same time. If you can give me more specifics I could maybe help more.

Ziboo
12-11-2009, 02:20 PM
yes i thought about that, but both actors have to be in the same animation pose...

Ziboo
12-11-2009, 02:42 PM
Another solution, maybe.
Is it possible to control the player via Matinee ? And use a "Change health" node to kill him, so the ragdoll will be activated

micahpharoh
12-11-2009, 03:33 PM
No, as far as I know there is now way to control a player character in matinee.

Elude
12-11-2009, 05:49 PM
Your better off using a current death animation or making your own sadly :(

Ziboo
12-11-2009, 06:43 PM
Yes I think this is the only solution.
Thanks for all your comments !