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subfire
11-28-2009, 02:19 PM
Hi there,

it is the first time I am dealing with game creation for my electronic engineer B.Sc. So I have chosen UDK and I have some very basic questions.

1. Is there any documentation of UDK so I can find some answers there?

2. I have made a terrain using some videos from youtube, but know I am wondering about how I can put background and sky in my game.

Could you help me?

Jophess
11-28-2009, 02:22 PM
There is official documentation here (http://udn.epicgames.com/Three/DevelopmentKitHome.html).

There is also a ton of user created tutorials in this section of the forums that you posted in.

subfire
11-28-2009, 02:27 PM
thanks for the immediate answer.

about the tutorials, I searched for "background" or "horizon" but I didn't find anything. Could you tell me what to search for?

WGH
11-28-2009, 02:32 PM
Just look how it's made in included maps, I believe it's the only correct way.

subfire
11-28-2009, 02:35 PM
included maps???

sorry but I said that I am newbie..

Farlas
11-28-2009, 02:40 PM
Open exampleMaps you can found into UTgame\Content\Maps

Jophess
11-28-2009, 02:42 PM
To add a sky, or skydome:

1. Open the Content Browser (View -> Browser Windows -> Content Browser).
2. Check the "Static Mesh" box under "Object Type."
3. Search for the keyword "sky."
4. Drag one of the skydomes onto your map.

subfire
11-28-2009, 02:43 PM
thanks a lot guys...

subfire
11-29-2009, 06:07 AM
well I found what you told me but I have problems.first I made a terrain with terrain editor and I put a dominant light above. Then I added a skydome but when I resized it, it shadowed my terrain, although the light is above the terrain and under the skydome.What can I do? (edit: when I put a point light, the terrain appears, but I need a light that I can see all the terrain)

Also, I opened the DM-Sanctuary.udk example and I tried to understand how the designer put the sea object there. I cannot understand what type of object is that.How could I add something like this.And how can I identify what type of object is anything in this example so I can make additions to my project.

subfire
11-29-2009, 10:00 AM
Also, is it better to model buildings inside UDK or import from 3D Studio Max. I ask because I wonder if the game will have any speed problem due to large number of triangles.

TheAgent
11-29-2009, 11:03 AM
right click on the sky box and go to its lighting properties right click>properties>lighting, and uncheck the castshadow box and it shud not cast a shadow, a dominant light acts like a sun it doesnt mattter where you put the dominant light it will always be above anything in the world.

Its also better to model in an external program like 3Ds Max