n321
11-25-2009, 10:26 PM
Ok so if youve played mass effect you have probably seen something like this.
enemy spots player,
battle music starts,
player plays an animation that pulls holstered weapon out and camera changes a bit to be more battle oriented,
player kills all enemys in area that can see him,
another animation plays to re holster weapon and set camera back to normal.
Any ideas how this can be acomplished with kismet? I can get the event parts down but its the animation from holsterd to ready and back that I can not figure out. Im guessing some Uscript is needed to create the custom kismet nodes but Id like to use as little programming as possible as Im not much of a programmer.
I also figure Id have to have a kismet sequence set up on level start that keeps the weapons holstered until battle event is triggered.
any ideas on this would be great
thanx!
enemy spots player,
battle music starts,
player plays an animation that pulls holstered weapon out and camera changes a bit to be more battle oriented,
player kills all enemys in area that can see him,
another animation plays to re holster weapon and set camera back to normal.
Any ideas how this can be acomplished with kismet? I can get the event parts down but its the animation from holsterd to ready and back that I can not figure out. Im guessing some Uscript is needed to create the custom kismet nodes but Id like to use as little programming as possible as Im not much of a programmer.
I also figure Id have to have a kismet sequence set up on level start that keeps the weapons holstered until battle event is triggered.
any ideas on this would be great
thanx!