iqnet
11-25-2009, 07:14 PM
Hello to everyone,
I have been playing around with physics and fractured meshes for a while now.
The thing i cant figure out is that i have a wall mesh that i made into fractured mesh, then i applied physics texture to it with mass. But when i shoot the wall only one piece falls off and the rest of the wall just falls down. Sometimes the whole wall falls trough the ground to, but not allways.
1. I need to be able to shoot the wall into pieces without it falling directly *solved* Just edited the texture mass to more mass. :) is this the right way?
2. stop it from falling trough the ground randomly...
3. One i shoot the wall and one piece falls off, after that i just keep shooting through the wall?
Can anyone please enlight me?
Thank you.
I have been playing around with physics and fractured meshes for a while now.
The thing i cant figure out is that i have a wall mesh that i made into fractured mesh, then i applied physics texture to it with mass. But when i shoot the wall only one piece falls off and the rest of the wall just falls down. Sometimes the whole wall falls trough the ground to, but not allways.
1. I need to be able to shoot the wall into pieces without it falling directly *solved* Just edited the texture mass to more mass. :) is this the right way?
2. stop it from falling trough the ground randomly...
3. One i shoot the wall and one piece falls off, after that i just keep shooting through the wall?
Can anyone please enlight me?
Thank you.