strangelet
11-23-2009, 02:23 PM
the legacy prefab system in udk is a bit rubbish :(
id like to request a new one with these features-
actorgroups!
- making an actorgroup should be 1-click. there is no need to save the actorgroup , it should be just a container for objects similar to max assemblies.
- instanceactorgroups as a seperate object from regular actorgroups, specifying a *master* actorgroup and dynamically keeping it synced. - the ability to propagate changes simply from the *master* actorgroup to the instances.
- actorgroups should not HAVE to be saved, this is cumbersome. information for the actorgroup should be kept in the map package. however theres no reason why actorgroups CANT be saved, since theyre just links to other objects.
- the ability to perform transform and mirror operations on actorgroups without anything breaking, axes becomming offset etc. this can be done with selections of objects so why not with actorgroups? scaling actorgroups should alter the POSITIONS of lights as well as their radius
id like to request a new one with these features-
actorgroups!
- making an actorgroup should be 1-click. there is no need to save the actorgroup , it should be just a container for objects similar to max assemblies.
- instanceactorgroups as a seperate object from regular actorgroups, specifying a *master* actorgroup and dynamically keeping it synced. - the ability to propagate changes simply from the *master* actorgroup to the instances.
- actorgroups should not HAVE to be saved, this is cumbersome. information for the actorgroup should be kept in the map package. however theres no reason why actorgroups CANT be saved, since theyre just links to other objects.
- the ability to perform transform and mirror operations on actorgroups without anything breaking, axes becomming offset etc. this can be done with selections of objects so why not with actorgroups? scaling actorgroups should alter the POSITIONS of lights as well as their radius