View Full Version : Debugging unrealscript
11-22-2009, 05:31 PM
May be its kind of simple question, but can we debug unrealscript inside visual studio 2008. After building the code it runs the application from the .u file and not from .uc files. I tried in many ways to stop at the breakpoint but nothing helped.
11-22-2009, 06:08 PM
It is not working currently for me.
11-22-2009, 06:28 PM
You may use the log function.
You can display all variable content and text with it, it helps to debug.
11-22-2009, 06:36 PM
Unless nFringe has been updated, I don't believe it is possible at this time.
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