AinigmA
11-22-2009, 10:23 AM
Hey,
Thanks for trying to help. I'm having trouble getting the whole grasp here.
I've created a new vehicle extended from UTVehicle_Cicada. I've put it in one of my levels.
I would like to start modifying how it flys and the controls for it, etc. But I don't understand where everything is taken care of in the code.
For example. I want this vehicle to have an adjustable throttle control rather than the Press&Hold to go. So I created a couple of test functions in my PlayerControllerClass. they are executed from the UTInput.ini upon key strokes. I did this to simulate ThrottleUp and ThrottleDown commands with `log lines. Now I want to plug it in to the actual Vehicle class but I don't know how to make that jump from the PlayerController to the Vehicle. Or how to even access the vehicle. If you could illuminate where I'm going wrong or if you have a better way of going about this that would be stellar.
Thanks
Ainigma
Thanks for trying to help. I'm having trouble getting the whole grasp here.
I've created a new vehicle extended from UTVehicle_Cicada. I've put it in one of my levels.
I would like to start modifying how it flys and the controls for it, etc. But I don't understand where everything is taken care of in the code.
For example. I want this vehicle to have an adjustable throttle control rather than the Press&Hold to go. So I created a couple of test functions in my PlayerControllerClass. they are executed from the UTInput.ini upon key strokes. I did this to simulate ThrottleUp and ThrottleDown commands with `log lines. Now I want to plug it in to the actual Vehicle class but I don't know how to make that jump from the PlayerController to the Vehicle. Or how to even access the vehicle. If you could illuminate where I'm going wrong or if you have a better way of going about this that would be stellar.
Thanks
Ainigma