G-Saviour18
11-21-2009, 06:43 AM
**EDIT** Problem now resolved, if anyone has a similar problem in the future just ask me :)
Recently moved to UDK from UT3 to take advantage of the fracture tool, at the moment I have a wall fracture mesh which falls apart as it's shot at, what I want is for the bot AI to know that they have to shoot the wall and then run through it. Here's a link to an image to better illustrate my problem:
http://g-saviour18.deviantart.com/art/Bot-Shoot-Wall-UDK-144280483
Basically as you can see in the top viewport theres a wall that seperates the playerstart to the next path node, around that wall is a volume trigger. The Kismet code you see on the right is what I am using now to try to get the bot to start shooting at the wall, once the bot enters the trigger volume I want him to start shooting the wall, that simple. When the bot runs into the trigger volume I get the following message that is posted in yellow on the image I have linked to above, any suggestions? Thanks :)
Recently moved to UDK from UT3 to take advantage of the fracture tool, at the moment I have a wall fracture mesh which falls apart as it's shot at, what I want is for the bot AI to know that they have to shoot the wall and then run through it. Here's a link to an image to better illustrate my problem:
http://g-saviour18.deviantart.com/art/Bot-Shoot-Wall-UDK-144280483
Basically as you can see in the top viewport theres a wall that seperates the playerstart to the next path node, around that wall is a volume trigger. The Kismet code you see on the right is what I am using now to try to get the bot to start shooting at the wall, once the bot enters the trigger volume I want him to start shooting the wall, that simple. When the bot runs into the trigger volume I get the following message that is posted in yellow on the image I have linked to above, any suggestions? Thanks :)