FoxMulder900
11-20-2009, 03:21 PM
I have a low-poly model and a normal map for it which i generated using a higher-poly version. My problem is that I cannot get the lower poly version to look smooth inside UDK. I can clearly see each facet of the object as if lighting is being calculated per-vertex instead of per-pixel. Here is a screenshot of my material layout and how the model looks inside the engine.
http://i251.photobucket.com/albums/gg282/foxmulder900/materialexample.png
Any ideas as to what I am missing to make the object look a bit smoother?
Thanks in advance!
http://i251.photobucket.com/albums/gg282/foxmulder900/materialexample.png
Any ideas as to what I am missing to make the object look a bit smoother?
Thanks in advance!