wektis
11-20-2009, 02:11 PM
Hi all,
Rather than attempting to learn a new modelling tool I have stuck it out with sketchup and thought I would share the things I have learnt to save others pulling their hair out.
1. Don't assign groups or components in sketchup, everytime I have done this the import has failed.
2. All components of the model must originate from a core block - ie push or pull your shapes from a single central component and work from there, everytime I have attempted to import multiple components in one model things have turned funky and nothing like expected.
3. If you render your model in sketchup you must use images 128x128, 256x256 etc
4. When making simple cutouts for doors or windows you will need to pull out a small shape across the bottom of the opening, again to stop things going funky when importing
5. If you want your model to import as a single mesh so you dont have to re-assemble it in UDK do the following:
a) export in .obj format
b) open with Wings3D (free software)
c) export as a collada file
d) import into UDK as a single mesh
I know step 5 seems redundant, but every time I have exported directly to collada format everything goes all screwy!
Hope that helps some of you.
Rather than attempting to learn a new modelling tool I have stuck it out with sketchup and thought I would share the things I have learnt to save others pulling their hair out.
1. Don't assign groups or components in sketchup, everytime I have done this the import has failed.
2. All components of the model must originate from a core block - ie push or pull your shapes from a single central component and work from there, everytime I have attempted to import multiple components in one model things have turned funky and nothing like expected.
3. If you render your model in sketchup you must use images 128x128, 256x256 etc
4. When making simple cutouts for doors or windows you will need to pull out a small shape across the bottom of the opening, again to stop things going funky when importing
5. If you want your model to import as a single mesh so you dont have to re-assemble it in UDK do the following:
a) export in .obj format
b) open with Wings3D (free software)
c) export as a collada file
d) import into UDK as a single mesh
I know step 5 seems redundant, but every time I have exported directly to collada format everything goes all screwy!
Hope that helps some of you.